Jaume Pla Ferriol
banner
jaumeplaf.bsky.social
Jaume Pla Ferriol
@jaumeplaf.bsky.social
(He/Him) Tech Artist @ Herobeat Studios

Opinions are my own may not reflect those of my employer.

https://github.com/jaumeplaf
https://www.artstation.com/jaumeplaferriol
Pinned
WebGL2 engine updates: got some animations to finish this scene. Next steps: ilumination and optimization! #GraphicsProgramming #TechArt #WebGL #OpenGL
Reposted by Jaume Pla Ferriol
Can fungi be used to repair a bridge? At Lund University curiosity got researchers thinking...

Much of the world's infrastructure is made of concrete. Now researchers at Lund University are investigating an innovative alternative solution: using fungi to mend concrete.
How fungi research at Lund University could revolutionise infrastructure repair
Much of the world's infrastructure is made of concrete, which presents a challenge when it cracks and needs repair. Traditional repair methods involve cutting away a large amount of material.
www.linkedin.com
January 24, 2025 at 6:54 AM
WebGL2 engine updates: implemented texture mapping, phong shading, point lights!
Next, multiple light sources, spot and area lights, normal maps, and maybe re-writing it in TypeScript 🤔
#GraphicsProgramming #TechArt #WebGL #OpenGL
December 23, 2024 at 6:57 PM
WebGL2 engine updates: got some animations to finish this scene. Next steps: ilumination and optimization! #GraphicsProgramming #TechArt #WebGL #OpenGL
November 24, 2024 at 9:48 PM
WebGL2 updates: quick cel shading, populated a scene, wireframe rendering tanks the performance for now 😅 (around 48k triangles here) #GraphicsProgramming #TechArt #WebGL #OpenGL
November 22, 2024 at 11:32 PM
WebGL2 engine update, vertex colors and normals implemented #GraphicsProgramming #TechArt #WebGL #OpenGL
November 19, 2024 at 9:10 PM
WebGL2 engine update, implemented mesh instancing for scene dressing, still need to figure out how to actually instance the meshes on the gpu #GraphicsProgramming #TechArt #WebGL #OpenGL
November 12, 2024 at 9:33 PM
Working on my WebGL2 engine, implemented the player and a simple fps camera #GraphicsProgramming #TechArt #WebGL #OpenGL
November 8, 2024 at 10:19 PM
WebGL2 engine updates: abstracted most of the components into classes to be able to easily set up a scene. Next steps: file import (obj, JSON, glTF) & vertex normal visualization!
November 4, 2024 at 10:39 PM
Go read this awesome article with lots of interactive visualizations and code snippets, really worth the read!
📝 New Blog Post 📝

This is the culmination of months of work studying ways to build the perfect painterly shader

It covers every technique I learned to transform any 3D scene into a stunning watercolor-like painting with a single post-processing effect

blog.maximeheckel.com/posts/on-cra...
On Crafting Painterly Shaders - Maxime Heckel's Blog
A detailed essay on my research and process of building a shader to mimic paint, watercolor, and aquarelle by exploring various implementations of the Kuwahara image smoothing filter.
blog.maximeheckel.com
November 4, 2024 at 3:57 PM
Making a WebGL engine, struggling a bit but learning a ton 😅
November 2, 2024 at 4:39 PM
Some images from @piratesoftware.live game jam earlier this year. It was my first jam and really enjoyed working with some ex-coworkers!
October 24, 2024 at 8:19 PM
Some videos from my latest project from last year! (1/3)
#EnvironmentArt #TechArt #Unreal
October 24, 2024 at 7:54 PM
Reposted by Jaume Pla Ferriol
#UE5 Tip of the day:

while in-game, console command 𝘷𝘪𝘦𝘸𝘮𝘰𝘥𝘦 [𝘯𝘢𝘮𝘦] can be used to switch view mode on the fly

very useful when you want to visualize stuff while actually playing the game (e.g. collision), or take a quick eye-candy break with 𝘷𝘪𝘦𝘸𝘮𝘰𝘥𝘦 𝘱𝘢𝘵𝘩𝘵𝘳𝘢𝘤𝘪𝘯𝘨

#gamedev #techart #indiedev
September 27, 2024 at 3:45 AM
Reposted by Jaume Pla Ferriol
Testing directional wind visuals in #UE5

Also testing engagement with external media

youtu.be/y5IbkAAGWGE?...
UE5 Directional Wind Test
youtu.be
February 6, 2024 at 4:08 PM
Finally posted my latest project, took a while but i'm pretty happy of how it turned out!
#UE5 #techart #environmentart #3dart #shaders #gamedevs #indiegamedev
Fishermen's Hut, Jaume Pla Ferriol
Wanted to create a free-flow project to get back into Unreal, and to practice different workflows and tools. My target for this scene was to create an environment in the style of Baldur's Gate 3, I e...
www.artstation.com
December 1, 2023 at 12:11 AM
More progress in my project: caustics, fishes, wood trim sheet prefabs and some blood decals! 🦈🐠🐡🎣 #UE5 #environment #environmentart #3dart #substancepainter #gamedevs #techart #indiegamedev #gameart
@unrealengine.bsky.social
November 24, 2023 at 11:00 PM
Done with the stone assest for my next portfolio piece, also dipped my toes in some VFX work with a simple burn/frost decal!
#UE5 #environment #environmentart #3dart #substancepainter #gamedevs #techart #indiegamedev #gameart
November 20, 2023 at 1:00 AM
Arch asset for my next portfolio piece, actually enjoyed UV packing this one!

#UE5 #environment #environmentart #3dart #substancepainter #gamedevs #indiegamedev #gameart
November 16, 2023 at 10:19 PM
Water and sand shaders for my latest portfolio piece, pretty happy with the result!

Video on my twitter:
twitter.com/i/status/172...
November 15, 2023 at 5:40 PM
Hey! I'm Jaume, a technical environment artist who loves to make custom shaders and Houdini tools!
Portfolio: www.artstation.com/jaumeplaferr...
October 9, 2023 at 8:56 PM