Jasper Stocker
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jasperstocker.com
Jasper Stocker
@jasperstocker.com
Procedurally Generated Developer
PlayStation One Obsessive
Occasional Mini Painter
Player of Bass Guitars
Edinburgh, Scotland

https://www.jasperstocker.com/
Who out there knows what we're dressing up as this year for Halloween? (no reading alt text!)
October 28, 2025 at 10:45 AM
If we're calling these "Skeets" - does that make us all Skeeters?
October 22, 2025 at 11:19 AM
Hey #Edinburgh folk - my band are putting on a charity gig at the Voodoo Rooms next month. If you're into some classic hard rock, we've got you covered! Friday 21st November
October 14, 2025 at 2:20 PM
I have never seen Benfey's spiral periodic table before!
September 15, 2025 at 1:32 PM
reminds me of an auction I won a couple years ago for number 2 that "sadly has some pen marks to the front cover"...
September 12, 2025 at 1:40 PM
These are the two custom Tau Riptides I have on my desk. Loved making these units! Need to carve out some more time to make minis #tau #40k
September 12, 2025 at 9:49 AM
"Chaps, what should we call our own brand Kit Kats?"
July 25, 2025 at 11:22 AM
That reminds me! I finally completed Castlevania SOTN yesterday and even after almost 30 years, it's a damn fine game still! #PS1
July 22, 2025 at 3:35 PM
So I turned up on Monday with four bugs that needed fixing. I figured they’d take all day - maybe I’d solve one or two, since one of them had already kicked my butt most of Thursday...
July 22, 2025 at 10:54 AM
Thought I'd posted this here - post conference headfog... After Develop I needed some kind of palate cleanser where I could retreat and not speak to anyone for a bit 😂 so I finally "solved" fitting both my basses into the space next to my desk with this stand design.
July 15, 2025 at 9:01 AM
early start to Develop this morning 😬
July 8, 2025 at 3:26 AM
😢
July 6, 2025 at 1:10 PM
🎮 Heading to Develop? 🎮
I would love to chat about some of my favourite things - procedural generation, game development, the golden age of PlayStation 1, bass guitars.
If you're around and fancy a chat about games, systems, or music, hit me up!
#DevelopBrighton #ProcGen #PS1 #BassGuitar #Networking
July 3, 2025 at 9:59 AM
🕹️ Available for contract work! Unity dev with 18+ yrs experience, specializing in procedural generation (terrain, cities, dungeons), tools, shaders & performance. Always up for weird systems + smart pipelines.
I'll be at Develop:Brighton next week — say hi!
July 1, 2025 at 9:04 AM
Post your favourite Doctor Who, wrong answers only.
June 30, 2025 at 11:26 AM
Ooh - giving me massive Sentient vibes! Wishlisted!!
June 19, 2025 at 9:02 AM
So I had a resort of my PS1 game collection and I find myself saying again, "I'm reaching capacity" and I've been saying that for like 5 years now... #ps1
June 11, 2025 at 2:22 PM
Working on a quest graph - boiling down all the verbs we would use for our journey - everything is an abstract object at this point. The next step is to figure out how these items are interacted with, group them into abstract spaces which we can then generate game world space from... #ProcGen
June 11, 2025 at 9:45 AM
let's goo...
June 9, 2025 at 4:10 PM
Got a preview window in and it's looking awesome! #ProcGen
May 30, 2025 at 3:31 PM
Today's progress! I've got a debug step processor working and it will display generated mesh data from each node so you can see what is happening.
May 28, 2025 at 2:35 PM
Got a random floor shape generator working - really like playing with these values 😎
May 27, 2025 at 11:33 AM
Okay - so I've finally got a dynamic execution flow working in my graphs which means I can handle looping and conditional data flows. I've incorporated both data and execution into the all nodes so that we can keep it simple for graph building. #procgen
May 27, 2025 at 8:25 AM
Getting old ProcGen libraries of mine working in this is great - and this subdivider is a classic! Today though I've been concentrating on business planning or something...
May 13, 2025 at 2:50 PM
My latest acquisition in strange PS1 controllers is this "ASCII Grip" controller. Designed for RPGs to be played one handed, I guess so that you could hold a sandwich in the other hand and not starve while playing for hundreds of hours...
May 12, 2025 at 12:33 PM