Jan Palma
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janpalma.cz
Jan Palma
@janpalma.cz
Hi! 👋 I'm Jan (John). I study 💻 IT and I'm a big enthusiast in this field. I also do graphic design and 🎞️ animation.

Location: 🇨🇿 Czech Republic - 🍺 Pilsen

🌐 https://janp.cz
🐈 https://janp.cz/github
💵 https://janp.cz/patreon 🫵💖
I and @projnull.eu made a game prototype. The goal of this game is to remove bugs by playing minigames. Should we continue with this idea?

projnull.itch.io/proto-bug-hunt
Project Bug Hunt by {NULL}, Jan Palma, Script
A game where you
projnull.itch.io
October 25, 2025 at 1:39 PM
So Windows 10 is ending. If anyone wants any help with Linux, feel free to ask me. I spend most of my life on Linux, and I'm open to share my knowledge.

You can also visit endof10.org for some more info.

Good luck, Windows 10 users!! :)

#EndOf10
End of 10
Windows 10 ends in 2025. Don’t buy a new PC — revive yours with Linux. It's fast, secure, and help is available to get you started.
endof10.org
October 14, 2025 at 5:21 PM
Reposted by Jan Palma
#Picotron Fantasy Workstation 0.2.1 is up: anywhen listings, .p8 spritesheet imports, batch line(), circ() and many QOL improvements. Changelog: www.lexaloffle.com/dl/docs/pico...

About Picotron: www.picotron.net
October 12, 2025 at 11:57 AM
Ever got annoyed that there is not an easy way to find releases for your system? Introducing GitHub Release Highlight, a simple extension that highlights releases that match your system. (Currently as Prototype)

github.com/mobilex1122/...
September 30, 2025 at 4:58 PM
Reposted by Jan Palma
The #AlabasterDawn Demo is OUT NOW!

Playtime around 1.5 hours!
9 Enemy Types
4 Boss Battles
Story, Exploration AND Puzzles!

Saves will carry over to future versions!

NOW ON STEAM:
store.steampowered.com/app/3900710/...
September 18, 2025 at 12:57 PM
Reposted by Jan Palma
The demo of #AlabasterDawn will be released on September 18th, 3pm CET on Steam!

store.steampowered.com/app/3900710/...
September 11, 2025 at 2:03 PM
Having a great time while LinkedIn is baiting me to buy Premium. It's kinda scary that this is the platform of choice for companies. It honestly feels like Pay To Win but for your carrier.
September 5, 2025 at 5:07 AM
Got a small logo design idea for @matthewseiji.com. It's based on his book design. But I kinda forgot about the dark and light versions so they are kinda bad compared to colored version.
September 4, 2025 at 8:22 PM
The greatest thing about Linux is that you can make it look exactly how you want it. Loved windows xp? Make it look like that! Or are you perhaps a mac user? No problem! 😄🐧 Linux is no longer hard to use, you don't even need to touch the terminal these days. Try it it's free! No install needed.
September 4, 2025 at 6:37 AM
Reposted by Jan Palma
Browsers were built to take you places. So take control and start exploring.
August 31, 2025 at 6:01 PM
New Client Project. "The Coding Commons"
August 14, 2025 at 6:28 PM
Reposted by Jan Palma
Alabaster Dawn just got a NEW TRAILER!

The public demo will release on Steam in September this year! #AlabasterDawn
July 20, 2025 at 11:06 AM
I made a new design for @projnull.eu web. Site is now live!
projnull.eu
July 6, 2025 at 11:05 AM
The updated tab stacks in @vivaldi.com are great. I find my self using the tab stacks much more when they are coloured.
July 4, 2025 at 1:28 PM
There is surprisingly little note apps that allow handwritten notes.
July 2, 2025 at 10:40 PM
New website transitions. If you saw IO Interactive site, then you already know how they look.
janpalma.cz
June 29, 2025 at 10:11 AM
People who love Open-Source willingly chose to use worse or more complicated products to prove that Open-Source is better than close-source. And I'm one of them.
June 28, 2025 at 12:42 PM
New post about the software that powers my website.

janpalma.cz/en/blog/why-...
Why I Use Kirby CMS
Why I chose to use Kirby CMS over more popular alternatives.
janpalma.cz
June 26, 2025 at 1:47 PM
Update on the game engine. I decided to switch from Module JS to TypeScript. I also rewrote some parts of the engine to be more intuitive. BUT the main thing I have right now is a first rendering prototipe. (Asset Loading and Rendering works)

Engine is also now called #HAYVUH_Engine. :)
June 22, 2025 at 7:12 PM
Deicded to start coding a game engine/framework. It's quite fun and interesting process. I'm writing everything him self instead of searching some lib for audio or object manager.

I'm gona be posting updates on this later this month.
June 21, 2025 at 6:06 PM
New Website design

janp.cz
June 17, 2025 at 6:41 AM
Excited to see new stuff.
appwrite.io/init/tickets...
Appwrite init_ - Jan's Ticket
Get your own ticket for Appwrite's brand new release event and get the chance to win prizes.
appwrite.io
May 12, 2025 at 1:25 PM
Exited to see new things. :)
April 9, 2025 at 6:02 AM
New intro animation. Feel free to share your thoughts on this.
April 6, 2025 at 8:47 PM
New Post on Patreon. You can now see my progress on Space Sphere project: www.patreon.com/posts/space-...
Space Sphere - Links/Info (Early Access) | Jan Palma
Get more from Jan Palma on Patreon
www.patreon.com
April 2, 2025 at 7:13 PM