Jb
jamacanbacn.bsky.social
Jb
@jamacanbacn.bsky.social
QA tester indie dev and level design
https://jbacn.com
Pinned
Try my RocketJump platformer with source movement mechanics and rocket jump speedrunning

WIP as I teach myself unreal engine while building fun speedurn movement game. The demo is completely free to try and message me any feedback.
store.steampowered.com/app/2082420/...
RocketJump Cascade on Steam
RocketJump Cascade is a speedrunning platformer where you use your trusty rocket launcher to blast your way through mysterious rifts
store.steampowered.com
How it feels using Unreal Engine sometimes 😞 #unrealengine #gamedev
October 17, 2025 at 5:22 AM
Thats nuts i just found an embed bug on bluesky #qa
Google
www.google.com
October 14, 2025 at 2:53 AM
Despite best efforts level design is heavily undocumented and done less now than previously to the point where most people that would read this post think Unreal engine and Unity have built in level editors. The built in tools do not facilitate the needs of a level editor
Scythe Editor - A Modern Level Editor Plugin for Unreal Engine 5
scytheeditor.com
October 14, 2025 at 2:52 AM
Nearly done with RocketJump 1.0 just need to refactor the entire player controller to improve a fundamental performance flaw, redo the entire steam integration leaderboard, redo all 12 levels because they suck, adjust the 23 different movement knobs to refine away the stupid floaty feeling, and th
October 8, 2025 at 7:44 AM
so I just setup arch linux...
September 26, 2025 at 7:41 AM
Broken In Production Driven Development is my new dev plan ☠️
July 21, 2025 at 5:47 AM
I have been working more on my tetridle game where you passively gain pieces to play tetr*s and it includes a rest mode idle mechanic and a path of exile level skill tree.
Spent some time adding the hover piece and unlocking the hold button. Also extending to implement more passive currencies
July 19, 2025 at 9:53 AM
Something I was discussing with a friend is that I think level design is underrated in the sense of it being seen as only a design aspect. You engineer the game and then design the levels but level design to an extent is also engineering just for the spaces you inhabit in the game. It is hella macro
December 30, 2024 at 6:45 PM
My most preferred engine of all time is making a game

My engine still sucks fuck
December 29, 2024 at 2:19 AM
HammUEr dev is the absolute goat and even 6 months later fixed a specific problem with my imported maps that required him to change the format to import doubles. Now I have a ton of backlogged maps that i couldn't import into UE because of crashing that now load perfectly
December 24, 2024 at 7:46 AM
I am starting to reach a point where I think grayboxing might actually just make things take longer. It’s a necessary step in unreal because of its high dependence on bespoke models. If you work in source 2 you can just have a less pretty fully textured wip
December 21, 2024 at 4:37 PM
In efforts to hone the level design and make it faster for RocketJump™️ i have moved all textures into a gameconfig. Previously i would need to texture after importing into Unreal. Now i can do it all straight from Trenchbroom.
December 7, 2024 at 9:03 AM
I just don’t understand how level design isn’t more focused in the unreal editor. I don’t feel any of the other engines focus it either. The only one is hammer. The other editors are a viewport for managing scripts that are placed in the world. You have to roll your own blueprint for most ld tasks
December 3, 2024 at 7:15 PM
I know a big thing is to not build your dream game but I feel that each game has its own learning process and you are delaying learning the lessons that project would teach you. More important to narrow the scope early and extend the scope into your dream game
December 1, 2024 at 7:54 PM
My game rocketjump is $2.49 if you want to support development store.steampowered.com/app/2082420/...
Save 50% on RocketJump on Steam
RocketJump Cascade is a speedrunning platformer where you use your trusty rocket launcher to blast your way through mysterious rifts
store.steampowered.com
November 27, 2024 at 11:42 PM
Have a really terrible version of wallrun added.
I decided to just go insane and throw every movement mechanic in cause of Echo Point being insanely fun.

Currently I have Source engine accel and bhop + abh
and quake autohop. Added a dash and now I will have wallrun on top of all the rockets
November 21, 2024 at 5:26 AM
Try my RocketJump platformer with source movement mechanics and rocket jump speedrunning

WIP as I teach myself unreal engine while building fun speedurn movement game. The demo is completely free to try and message me any feedback.
store.steampowered.com/app/2082420/...
RocketJump Cascade on Steam
RocketJump Cascade is a speedrunning platformer where you use your trusty rocket launcher to blast your way through mysterious rifts
store.steampowered.com
November 16, 2024 at 10:38 PM