JackTheFoxOtter
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jackthefoxotter.bsky.social
JackTheFoxOtter
@jackthefoxotter.bsky.social
M | 28 | Bi | Programmer | Resonite | github.com/jackthefoxotter
No, the original. You can't buy it anymore.

(It took forever to find that picture).

They had a really cool thing where it looks like each shirt has a slightly different color gradient, which I found super neat!
October 31, 2025 at 8:16 AM
Cloudscape Harvest Update 1.1 Released!

HardLight is excited to announce the first update to our cozy farming game Cloudscape Harvest on Resonite, bringing with it a bunch of tweaks, quality-of-life improvements, optimisations and bugfixes.

go.resonite.com/world/G-Hard...

#resonite #gamedev
October 16, 2025 at 6:11 AM
Spent the evening with a bunch of friends on @resonite.com watching the recording of @furrydramacompany.org's "Starfall" performed at Eurofurence 29. Was really fun seeing it again and sharing the experience with those that didn't get the chance to watch it live in Hamburg!

#eurofurence #resonite
September 13, 2025 at 9:11 PM
@frooxius.bsky.social just added a super neat feature to @resonite.com - renderer decoupling! Now when Resonite lags... it doesn't!

#resonite #gamedev
September 1, 2025 at 1:37 PM
It's still impossible for me to wrap my head around this update. @resonite.com can easily handle sessions with tons of people now, parties are actual parties, 20-30 avatars visible and still getting comfortable 40-50 fps with stable frame timing and almost no hitching. Insane.

#resonite #gamedev
August 22, 2025 at 11:02 PM
Screenshot taken in Resonite on my Steam Deck, Black Mesa Train Ride (one of the largest worlds on Resonite) loaded in ~1 Minute via WiFi! Running at a smooth 35fps. Splittening performance is real.

#Resonite
August 21, 2025 at 11:34 AM
Worked together with @colin.cat on some development tools for our factory automation game Lagrange Point on @resonite.com. These interfaces will make it super easy for us to maintain & expand our in-game item / recipe data. Never underestimate the power of good development tools!

#resonite #gamedev
August 12, 2025 at 11:11 AM
For a live event in Resonite I once built a system to control vmix using over OSC using Companion. Which effectively gave me an in-game virtual stream deck. It worked pretty well! I did try to make this work with VRC too, but only later found out VRC doesn't implement the entire OSC spec...
July 22, 2025 at 8:11 AM
I've managed to briefly test the new Resonite prerelease running on .Net9 this morning - and it's impressive to say the least. It's only desktop mode for now, so I can't yet compare VR performance, but it's night and day. I'm super excited.

(Disclaimer: this is still unfinished)

#resonite #gamedev
July 8, 2025 at 7:20 AM
I've taken a few days break from my usual projects on @resonite.com and decided to work a bit on my personal avatar. Or more precisely my avatar's smart glasses. Behold!

#resonite #gamedev #vr
June 14, 2025 at 9:21 PM
TheAutopilot was messing with Resonite's new spatial variables earlier and quickly threw together a prototype of a gravity system using spatial variables to define a gravity "zone". Needless to say, this is *very* fun to play with!

#resonite #gamedev
May 9, 2025 at 10:10 PM
I've been on a small weekend vacation with my family and decided this was a good time to try something new and fun, so I finally dipped my toes into Godot! Behold, my first little prototype of a space flight game!

#godot #gamedev
May 4, 2025 at 8:13 AM
Resonite's new spatial variables can represent a range of values, not just a single discrete value. This means sampling the same variable at different points can return different values. When making use of this for vectors, you can create vector fields!
#resonite #gamedev
April 30, 2025 at 8:45 PM
@resonite.com is being developed for the community, not for shareholders. The current work on multi-process architecture is the #1 most upvoted issue on their public GitHub page. If you want to get involved, simply upvoting the issues that concern you the most goes a long way!
#resonite #gamedev
April 30, 2025 at 10:54 AM
@frooxius.bsky.social is adding spatial variables to @resonite.com, a new feature currently in pre-release testing. It allows sampling values at points in space, interpolating them and using them for pretty much anything. We're still only starting to wrap our heads around what this can be used for!
April 29, 2025 at 8:15 PM
It is true. Refer to the GitHub discussion: github.com/Yellow-Dog-M...

He specifically said it's so people can test the other things WHILE he's adding the rest. If there's one thing you can count on, it's that the Resonite team will try their best to not break user content. I have trust in that.
April 8, 2025 at 8:02 AM
Meanwhile me:
January 20, 2025 at 3:16 PM
Finally found some time to work on my avatar on @resonite.com, but the new outfit left me with a challenge to solve: where to put the glasses when I'm not wearing them? I think I found a pretty neat solution.
Presenting: the Portal Pocket™!

(Outfit made by @khailchips.bsky.social, check him out!)
January 19, 2025 at 4:11 PM
Wanted to share a WIP of my "Christmas side project". Had this idea that didn't let me go during the holidays and began to implement it on @resonite.com, then got lots of math help from friends! I'm proud of the thruster effects. My plan is to turn this into a small multiplayer space combat game!
December 29, 2024 at 11:25 AM
November 28, 2024 at 12:11 PM
Hello Bluesky! I'll start off with an amazing artwork of my otter Flint and @torrn.bsky.social's taidum drawn by the amazing @letodoesart.bsky.social. Hardcore gaming! (The background is my cloud home on @resonite.com)
October 19, 2024 at 9:43 AM