🌿 ivan safrin 🌱
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ivansafrin.bsky.social
🌿 ivan safrin 🌱
@ivansafrin.bsky.social
master of none

http://ivansafrin.com

currently working on:

https://store.steampowered.com/app/2886700/Star_Scum/

.. and another secret thing.
the nice side effect of having a fully deterministic particle system is that you can rewind all the particles along with the game
October 29, 2025 at 5:00 PM
some of the new cards getting added in the next Star Scum patch
August 29, 2025 at 2:21 AM
they really got nothing on him, huh
August 25, 2025 at 7:55 PM
I really love Tove Jannson's version of Gollum. Apparently, Tolkien realized that he never specified Gollum's size after seeing it, and corrected it in a second edition.
August 11, 2025 at 4:30 AM
pretty happy with how versatile the particle system in my engine ended up being. i am using it for all background and foreground effects in Star Scum. here's a quick video cycling through some of the effects in the editor.
August 8, 2025 at 7:26 PM
Just released a game I've been noodling on for the past couple of years into Early Access on Steam!

If you like deckbuilders and turn-based tactics, it might just be your cup of tea!

store.steampowered.com/app/2886700/...
August 7, 2025 at 5:16 PM
every time
June 25, 2025 at 8:32 PM
cant believe they made me do this
June 10, 2025 at 9:26 PM
*sigh* fine
June 10, 2025 at 7:28 PM
you're killing me Valve
June 10, 2025 at 7:26 PM
Rio Grande #mediumformat
May 5, 2025 at 6:42 PM
localization is all that much more satisfying when you're doing text rendering from scratch
April 15, 2025 at 2:48 AM
hell yea!
April 6, 2025 at 12:07 AM
has anyone successfully rendered Arabic using stb_truetype? i got it pretty close with ICU shaping, but there are some gaps around Lam, Waw and Ya that i can't figure out. It doesn't seem to be a shaping issue and the glyphs should theoretically connect.
April 3, 2025 at 8:43 PM
the refractions use the same stochastic raymarching method as the reflections
March 28, 2025 at 9:44 PM
stochastic screen-space reflections in my header-only rendering engine. Next stop: denoising!
March 28, 2025 at 9:30 PM
i drew almost 200 cards in the past few weeks and my hand hurts
February 18, 2025 at 4:42 PM
Spore Spitter timelapse
February 11, 2025 at 4:49 AM
starting to get there, visually
February 7, 2025 at 6:38 PM
you love to see it
January 27, 2025 at 4:31 PM
i did it!! what a great game!
January 21, 2025 at 9:29 PM
one of my favorite David Lynch shots is Patrick Stewart clutching the royal pug at the front line of defense against the Harkonnen forces. Villeneuve could never
January 16, 2025 at 11:34 PM
does this look like a trustworthy tutorial guide?
January 14, 2025 at 6:57 PM
made this parametric single line font system and editor a couple of years ago inspired by Hershey fonts and LCD displays where each character is defined by a 64-bit mask. keep meaning to turn it into a little graphics library for easy to use unicode type rendering.
January 5, 2025 at 11:29 PM
January 5, 2025 at 6:26 PM