Assault Android Cactus🔋, Unpacking📦, Tempopo🌷
this was inspired by me getting stuck on level 54 for an uncomfortably long time during a playtest
this was inspired by me getting stuck on level 54 for an uncomfortably long time during a playtest
I ended up going with a flower motif by making a flower version of the logo and using SDF techniques to crossblend them in a shader
I ended up going with a flower motif by making a flower version of the logo and using SDF techniques to crossblend them in a shader
my original implementation not only queued reactions but treated each flower rescued as a separate events which meant Hana would have a party if you picked up multiple flowers and rescued them close together
this ruled so we kept it
my original implementation not only queued reactions but treated each flower rescued as a separate events which meant Hana would have a party if you picked up multiple flowers and rescued them close together
this ruled so we kept it
I think the team did a great job but probably my favourite detail to work on is Hana's reaction when things go wrong
I think the team did a great job but probably my favourite detail to work on is Hana's reaction when things go wrong