Assault Android Cactus🔋, Unpacking📦, Tempopo🌷
very happy with it
very happy with it
imo Peanut was the coolest android, and the only character with an unlockable pink unicorn hat
imo Peanut was the coolest android, and the only character with an unlockable pink unicorn hat
meanwhile I don't think I get enough credit for designing a new key art just so I could create an alt version with instruments for the OST cover
meanwhile I don't think I get enough credit for designing a new key art just so I could create an alt version with instruments for the OST cover
Unity's performance on the PSVita just wasn't there, and even after I busted my ass getting some levels running on device in time for GDC2014 we had it out on the show floor and barely anyone touched it, it was a really demoralising moment
Unity's performance on the PSVita just wasn't there, and even after I busted my ass getting some levels running on device in time for GDC2014 we had it out on the show floor and barely anyone touched it, it was a really demoralising moment
I remember being so excited for a Japanese release that I tried to remake our logo using the Katakana (and animated it!) only to be politely requested to use the English logo with it appended underneath
I remember being so excited for a Japanese release that I tried to remake our logo using the Katakana (and animated it!) only to be politely requested to use the English logo with it appended underneath
we released on Steam on 23rd of September 2015
we released on PS4 on 8th of March 2016
we released on Xbox One on 7th of November 2017
and then we released Assault Android Cactus+ on Switch on the 8th of March 2019, which we also released on Steam
we released on Steam on 23rd of September 2015
we released on PS4 on 8th of March 2016
we released on Xbox One on 7th of November 2017
and then we released Assault Android Cactus+ on Switch on the 8th of March 2019, which we also released on Steam
it snuck up on me because I've been very busy but also AAC had, like, 5 significant release dates?? And this isn't the first or last
it snuck up on me because I've been very busy but also AAC had, like, 5 significant release dates?? And this isn't the first or last
hope people are enjoying the game! #art #tempopo #indiegames
hope people are enjoying the game! #art #tempopo #indiegames
the high level summary is you should probably give a shit about what you make
chatgpt and "genai" didn't exist back then so I wasn't really talking about them, but I still feel like I pretty much called it
the high level summary is you should probably give a shit about what you make
chatgpt and "genai" didn't exist back then so I wasn't really talking about them, but I still feel like I pretty much called it
this was inspired by me getting stuck on level 54 for an uncomfortably long time during a playtest
this was inspired by me getting stuck on level 54 for an uncomfortably long time during a playtest
in Adventure we show you where instructions go, and you just have to slot them in. It's easier, but it still feels like playing the levels, you just have training wheels
in Adventure we show you where instructions go, and you just have to slot them in. It's easier, but it still feels like playing the levels, you just have training wheels
I ended up going with a flower motif by making a flower version of the logo and using SDF techniques to crossblend them in a shader
I ended up going with a flower motif by making a flower version of the logo and using SDF techniques to crossblend them in a shader
my original implementation not only queued reactions but treated each flower rescued as a separate events which meant Hana would have a party if you picked up multiple flowers and rescued them close together
this ruled so we kept it
my original implementation not only queued reactions but treated each flower rescued as a separate events which meant Hana would have a party if you picked up multiple flowers and rescued them close together
this ruled so we kept it
I think the team did a great job but probably my favourite detail to work on is Hana's reaction when things go wrong
I think the team did a great job but probably my favourite detail to work on is Hana's reaction when things go wrong