Infinicity
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infinicity.bsky.social
Infinicity
@infinicity.bsky.social
Trying to build a game in my own editor / engine: https://store.steampowered.com/app/2223480/Infinicity/
Been trying to push the draw distance out some more by compressing the mesh data: #gamedev #indiedev #solodev #indiegame #gaming (sound on)
November 16, 2025 at 4:52 PM
It's probably not going to have mass appeal but painting a city and enemy layout and then flying through trying to survive your creation is actually a lot of fun #gamedev #indiedev #solodev #indiegame #gaming
November 13, 2025 at 11:34 PM
2 small cities separated by diagonal suburbs sandwiched by defensive towers #gamedev #indiedev #solodev #indiegame #gaming
November 11, 2025 at 7:38 AM
Made a new training level to help players not blow themselves up in the game's editor. A short moment to create but three lives and 20 minutes to test 😅Music is "Groove On" by Max Ostro - link is in the comments. #gamedev #indiedev #solodev #indiegame #gaming
November 9, 2025 at 5:21 PM
Rudimentary map editor revisited (loading one I prepared earlier). Green -> Meadow, Yellow -> Suburbs, White -> City #indiedev #gamedev #solodev #procgen #creativecoding #flightsim #starfox #nintendo64
October 31, 2025 at 7:40 PM
It's not exactly #Arcraiders but I did manage to add a target reticule and engine temperature indicator this week (center of display). #indiegamedev #videogames #flightsim #starfox #followfriday
October 31, 2025 at 9:49 AM
Postcards from a procedural planet #procgen #indiegamedev #gamedev #voxel
October 14, 2025 at 7:17 PM
All systems go (almost) - sound on #indiegames #indiegame #gamedev #videogames #proceduralart #voxel
October 7, 2025 at 9:21 PM
Android Hive City Encounter (sound on) #gamedev #opengl #cplusplus #volumetric #indiegame
October 3, 2025 at 8:01 AM
Happy #screenshotsaturday I've been trying to generate volumetric fog in my game's engine that doesn't kill the frame rate (C++/OpenGL/GLSL). #gamedev #opengl #cplusplus #volumetric #indiegame
September 27, 2025 at 7:57 AM
I need to implement a save / bookmark feature to capture the locations of procedurally generated beauty spots. #gamedev #procgen #indiegame
September 25, 2025 at 5:47 PM
May 5, 2025 at 3:56 PM