Imagine Beyond Games (Sleep-Deprived Dev Edition)
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imaginbeyndgame.bsky.social
Imagine Beyond Games (Sleep-Deprived Dev Edition)
@imaginbeyndgame.bsky.social
Game dev with dad energy.
Building a mobile puzzle game the ethical way — no timers, no ads you can’t skip, no nonsense.
Also: robots.

https://imaginebeyond-games.com/devlog/
Started placing tiles. They immediately decided they didn’t want to line up. 😅

Still… seeing the level flow start to emerge makes the whole mess worth it. Proud dad moment.

#CrazyLittleRobots #IndieDev #GameDevDad #WIP
July 17, 2025 at 6:37 PM
Been staring at this map too long. 😵
Balance is off — either it’s a cakewalk or absolutely evil.
The gates, the switches... they mock me.

But hey, progress is progress, right?
#CrazyLittleRobots #GameDevDad #IndieDev #WIP
July 16, 2025 at 2:50 PM
DevLog #13 just dropped!
Crazy Little Robots is now running on mobile with 3 working levels.
Time to shift back into building fun puzzles, refining controls, and adding polish.
Check out the latest:
🔗 imaginebeyond-games.com/2025/07/14/d...
#gamedev #devlog #mobilegame #indiedev
July 14, 2025 at 12:12 PM
Big milestone: my studio is now officially a Florida Certified Veteran-Owned Business!

Proud to be building this game from the ground up as a solo dev & veteran. Let’s keep going.

#GameDev #IndieDev #VeteranOwned #SupportIndies
July 11, 2025 at 12:03 PM
Today’s big indie dev moment: my game is actually playable on my phone!

Still needs UI anchoring and the title screen’s too big, and yes, I filmed it with another phone (it’s chaotic indie energy, ok?).
But this is a real milestone. Couldn’t be more excited.

#BuildInPublic #IndieDev #InDev #Unity
July 8, 2025 at 12:51 PM
Hit 100 followers on Instagram this weekend!
Thanks for following along on this journey — it’s wild building a game from scratch and watching even a small audience grow.

You all seriously keep me going 💙

#gamedev #indiedev #CrazyLittleRobots #buildinpublic
July 7, 2025 at 1:59 PM
🧠 New DevLog!
This week was all about mobile prep, demo level scaffolding, and surviving the indie business grind.

Read the latest update here:
imaginebeyond-games.com/2025/07/07/d...

#gamedev #indiedev #devlog #CrazyLittleRobots
July 7, 2025 at 12:03 PM
Me pretending I’m deep in Unity code when I’ve actually been buried in paperwork all day.

EINs, banks, forms, certifications… someday I’ll make a game again. 😅

#IndieDev #GameDev #VeteranOwned #BuildInPublic
July 2, 2025 at 12:27 PM
Sneak peek of our temp title screen fading into the main menu, then into gameplay with the new virtual joystick!

Fun fact: it turns green when the green robot is active 🟩

#IndieDev #BlueskyGames #GameDev #MobileGames #MadeWithUnity #CrazyLittleRobots
July 1, 2025 at 12:56 PM
Yellow Robot joins the team—all 4 bots are puzzle-ready! 💛

This week’s devlog dives into a new universal gate & switch mechanic brought to life with a clever shader fix.

🧠 imaginebeyond-games.com/2025/06/30/d...

#indiegamedev #devlog #puzzlegame #unitydev #robotgame #indiegameblog
June 30, 2025 at 11:52 AM
💥 Screenshot Saturday from "Crazy Little Robots"!
Some fun bugs this week:
🔴 Red robot exits the goal early (whoops)
🔵 Blue bot takes over... but it’s trapped! A key puzzle piece was missed.

Prototype’s still evolving—bugs are part of the journey!
#IndieDev #GameDev #PuzzleGame #ScreenshotSaturday
June 28, 2025 at 12:19 PM
I wasted days tweaking yellow in GIMP, Photoshop, Paint.NET—even online tools. Still off.
Then it hit me. The answer wasn’t in an image editor…
It was in my shader. 🤯
The yellow robot is finally done!
#GameDev #IndieDev #Shaders #UnityDev #DevDiary #CrazyLittleRobots
June 27, 2025 at 2:48 PM
New progress drop:
🟡 Yellow robot is live (!!)
🎯 Goal graphics got an upgrade
🎞️ Goal animation is now satisfying and clear

One more step toward a strong vertical slice.
#IndieDev #GameDev #SoloDev #BuildInPublic #MicroStudio #UnityDev #ProgressUpdate #CrazyLittleRobots
June 26, 2025 at 1:50 PM
Took a step back to leap forward — Level 3 just got a polish pass:
• Fixed robot animations
• New "cleared" animation
• SFX added
• Camera panning feels so much better now

Vertical slice is almost ready 💪
#IndieDev #UnityDev #SoloDev #Devlog #GamePolish #IndieGames
June 26, 2025 at 1:40 AM
Here’s a static preview of Level 4 from Crazy Little Robots!

Still a work in progress — the logic isn’t wired up yet, but the layout is taking shape.

Any wild guesses what this puzzle will do once it's live? 🤖

#CrazyLittleRobots #IndieGameDev #PuzzleGame #LevelDesign
June 25, 2025 at 2:59 AM
New gameplay drop from Crazy Little Robots!

In Level 3, players discover green bots can pass through green gates — and maybe… spot something extra we didn’t press.

🤖🟩 What would you do differently?

#CrazyLittleRobots #IndieGameDev #PuzzleGame #MobileGaming #ImagineBeyondGames
June 23, 2025 at 1:56 PM
🛠️ DevLog #10 is up

• Camera now mobile-friendly
• New level shows how robots interact with gates (green walks through closed green!)
• So much biz😅

We’re getting closer to the first mobile install.

Check it out: imaginebeyond-games.com/2025/06/23/d...
#gamedev #indiedev #unity #crazylittlerobots
June 23, 2025 at 12:10 PM
Trying the “no tutorial” tutorial.

Powered-down green bot. Green gate in the way. Switch behind it. Every other path blocked.

Hoping players figure out: green goes through green.

Let the environment teach. (Fingers crossed.)

#ScreenshotSaturday #IndieGame #BuildInPublic #PuzzleDev #SoloDev
June 21, 2025 at 1:57 PM
Built a new level today:

➕ New wall pieces
🎯 One switch triggers two gates
🎨 Bonus: they’re different colors

I’m calling it “organized chaos.” You might call it “what is this switch even doing?”

#BuildInPublic #PuzzleDev #SoloDev #GameInProgress #IndieGame
June 20, 2025 at 4:14 PM
Just pushed a new build with:
✅ Splash screen working
✅ Puzzle level running in mobile resolution

Still plenty to clean up, but it finally feels like I’m testing an actual mobile game instead of a prototype.

#IndieGame #SoloDev #MobileGameDev #PuzzleDev #BuildInPublic
June 19, 2025 at 1:10 PM
Seeing my studio logo fade in on the splash screen for the first time got me a little misty-eyed.

Unity logo’s there too. Resolution is... close enough.

Still a lot of work ahead, but this is one of those “it’s actually happening” moments.

#WIPWednesday #SoloDev #IndieGame #BuildInPublic #Unity
June 18, 2025 at 3:35 PM
I’ve started a newsletter!

If you like robots, puzzles, dev chaos, and maybe some actual progress, I’ll deliver it to your inbox.

Sign up via the devlog popup. Be first, and I’ll bribe the robot not to send 1,000 emails. No promises.

#BuildInPublic #SoloDev #IndieGame #PuzzleDev
June 17, 2025 at 2:19 PM
Working on the first version of the main menu

It’s basic, unpolished, and probably won’t win any design awards.

But it’s functional, doesn’t explode, and feels like the start of something that might not make players cry.

#WIPWednesday #gamedev #indiedev #solodev #unitydev #buildinpublic #gamemenu
June 11, 2025 at 4:10 PM
🧠 DevLog #8 – From test scenes to real levels!
This week I locked in the level template, polished prefabs, and built the first level that plays start to finish.
It’s finally starting to feel like a game.
🧩
Read more:
imaginebeyond-games.com/2025/06/09/%...
#IndieDev #GameDev #BuildInPublic #DevLog
June 9, 2025 at 12:19 PM
Camera: ✅
Robot vanishing at the exit: ✅

For once, everything worked like it was actually coded on purpose.
It's amazing how much better a puzzle game feels when the camera stops acting like it’s on a lunch break.

#ScreenshotSaturday #gamedev #indiedev #unitydev #solodev #puzzlegame #buildinpublic
June 7, 2025 at 4:47 PM