Kim's in need of a job
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iibo.games
Kim's in need of a job
@iibo.games
hey i'm kim! | 27 | she/her | game dev | level designer, 3D artist, amateur musician, tinkerer | pfp by saintsucrose
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Hey I'm Kim! I'm a level designer, and I'm trying my absolute best.
Portfolio ➡ iibo.games
Find me elsewhere ➡ linktr.ee/iiboharz
why is "spec work is bad" apparently a controversial opinion
November 14, 2025 at 4:26 PM
wrote some vscript today
November 13, 2025 at 9:54 PM
Reposted by Kim's in need of a job
no matter what you think about valve we are unfortunately at a stage of capitalism when it is extremely refreshing when a company comes up with a product for you to simply exchange money for
November 13, 2025 at 3:10 AM
Reposted by Kim's in need of a job
I know what my custom faceplate will be for the new Steam Cube already
November 12, 2025 at 7:32 PM
Reposted by Kim's in need of a job
Valve's new hardware is pretty neat
November 12, 2025 at 6:23 PM
the gabe cube is real
November 12, 2025 at 5:47 PM
Reposted by Kim's in need of a job
November 11, 2025 at 11:36 PM
Reposted by Kim's in need of a job
Just released a big update for my king of the hill map Snowbank! Updated visuals, some layout changes, and performance improvements.

If you could, I would really appreciate an upvote on the Steam workshop! #tf2

steamcommunity.com/sharedfiles/...
November 1, 2025 at 9:47 PM
Reposted by Kim's in need of a job
still looking!
still looking for level design work; i'm available starting October!

i can work in unreal, unity, and probably whatever in-house engine you'll throw at me. i've worked on DLC for Sniper Elite 5, various community modding projects, and custom maps for TF2 and Half-Life 2.

portfolio ➡️ iibo.games
Kimberly Riswick - Level Designer
Hey I'm Kim! I'm a 20-something level designer with a background in Source engine modding.
iibo.games
October 30, 2025 at 10:06 PM
i don't think I'm gonna have a job before the year is out at this rate :<
November 12, 2025 at 3:39 AM
just released a song I wrote 2 years ago. couldn't think of a name so I called it "pickle song"

please enjoy!
iiboharz.bandcamp.com/track/pickle...
pickle song, by iiboharz
from the album No Signal
iiboharz.bandcamp.com
November 11, 2025 at 8:33 PM
who are they and why are they Removing Jane
November 10, 2025 at 9:20 PM
Reposted by Kim's in need of a job
It'd be sick if you left a nice review and told all your pals. The people must know...

Thanks, friends. ❤️

store.steampowered.com/app/2467100/...
Save 15% on Chiaroscuro Imago on Steam
A short piece of horror fiction about honey and lies; entomology and etymology; murky secrets and stark realities. Find out what happened to the moths.
store.steampowered.com
November 10, 2025 at 6:11 PM
Reposted by Kim's in need of a job
NOW ON STEAM! Chiaroscuro Imago - a short horror game about bugs, faith, and honey. Find out what happened to the moths.

Link below... 🐝📞🍯
November 10, 2025 at 6:11 PM
Reposted by Kim's in need of a job
i'm thinking a big part of this is because it enables the big studios to treat developers as commodities. it's easier to fire and hire developers when you compartmentalize them into single disciplines whose job is to crank out generic work after a specification
This is the unfortunate fallout of "just kitbash levels from pieces made by 3D artists, yes even the graybox... you want what? something unique? no no no, it's gotta be used at least X times before they make it, otherwise it's not an efficient use of our money" driven development... and it sucks.
it's unbelievable that there aren't decent 3D level editors in active development.
you'd be hard-pressed to find a more high-impact, highly-historically-explored, yet under-served problem space in gamedev tooling today
November 10, 2025 at 10:45 AM
Reposted by Kim's in need of a job
tl;dr: it was the incessant drive for Hyper Realism And All The Polygons that did it
November 10, 2025 at 8:54 AM
Reposted by Kim's in need of a job
Like no, of course most smaller devs don't think like that... but if the Big Dogs do, and The Big Engines adjust to their workflows, and newer engines go "well we better do what The Big Dogs and Engines do so people don't dismiss us"... the cycle just gurgles down the drain.
November 10, 2025 at 8:45 AM
Reposted by Kim's in need of a job
This is the unfortunate fallout of "just kitbash levels from pieces made by 3D artists, yes even the graybox... you want what? something unique? no no no, it's gotta be used at least X times before they make it, otherwise it's not an efficient use of our money" driven development... and it sucks.
it's unbelievable that there aren't decent 3D level editors in active development.
you'd be hard-pressed to find a more high-impact, highly-historically-explored, yet under-served problem space in gamedev tooling today
November 10, 2025 at 8:41 AM
Reposted by Kim's in need of a job
when ppl drop slurs in ur games u gotta hit em with the old pause 'n' shame
November 3, 2025 at 8:08 PM
pluribus is good holy shit i have not been that freaked out by a piece of media in a while
November 7, 2025 at 6:43 PM
the alan parsons project is pretty good
November 5, 2025 at 11:28 PM
Reposted by Kim's in need of a job
Long post re: "free" affinity:

www.reddit.com/r/AffinityPh...
From the AffinityPhoto community on Reddit
Explore this post and more from the AffinityPhoto community
www.reddit.com
November 3, 2025 at 8:07 PM
Reposted by Kim's in need of a job
October 31, 2025 at 11:00 PM
Just released a big update for my king of the hill map Snowbank! Updated visuals, some layout changes, and performance improvements.

If you could, I would really appreciate an upvote on the Steam workshop! #tf2

steamcommunity.com/sharedfiles/...
November 1, 2025 at 9:47 PM
gonna be releasing snowbank rc1 soon!!
November 1, 2025 at 5:44 PM