Igor S.
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igorsgames.bsky.social
Igor S.
@igorsgames.bsky.social
I've been making games for too long

https://igorsgames.itch.io
Implemented a better indication for swipes. Before it used to be just a couple of circles that nobody noticed, one of them under the finger. 😃

#Godot #GodotEngine #indiedev
March 25, 2025 at 6:16 PM
Fixed button border appearance, so hopefully your inner designer shouldn't feel pain anymore from every video I share. 😊 And prepared some placeholder icons for buttons along the way.

#Godot #GodotEngine #ScreenshotSaturday
March 7, 2025 at 8:17 PM
Just a couple of tweaks for today: Alice is moving by jumping now, and also she explains out loud what that Wait button does! 😅

#Godot #GodotEngine #ScreenshotSaturday
March 1, 2025 at 12:32 AM
Last weekend I've confirmed that the tutorial for the game works well enough, but there are still some minor things that could be improved. Now Alice gives comments on the moves that are not possible, so at least the player knows the input was received by the game.

#Godot #GodotEngine #indiedev
February 20, 2025 at 3:02 PM
The first version of a new level style with the floating island instead of a picture frame. Besides, Alex (the artist and co-designer) made new visuals for the mage's attack! ⚡

#Godot #GodotEngine #indiedev
February 12, 2025 at 4:24 PM
The friends and the tap zone indicators were not intuitive to players, here's another version! 🤞

P.S. Just noticed that I've accidentally replaced stars for hearts on the portrait too, didn't mean that! (The infamous don't forget to "make unique" #Godot thing) 😅

#GodotEngine #indiedev
February 4, 2025 at 5:36 PM
Started added new levels, this level is going before the scary forest shadows one, to make the learning process slower and smoother. Besides, there are little tweaks here and there, can you catch them all? 🙂

#Godot #GodotEngine #indiedev
January 31, 2025 at 7:09 PM
Added explicit directions to the tutorial, now one can safely ignore the dialogue (going to rework it later so it doesn't take this much space on the screen). :)

#GodotEngine #Godot #indiedev
January 23, 2025 at 5:26 PM
A few more tweaks for the shadows. In the early versions of the game it was hard to notice their behavior when invisible, mostly had to listen to audio. Now the visuals are in place.

#GodotEngine #Godot #indiedev
January 21, 2025 at 5:41 PM
After completing the tutorial players are still uncertain about some rules. So I added more visual cues in the core gameplay. Also in the bottom left there are now extra hints on controls and goals based on the current state. The rest details went to the Help menu.

#Godot #ScreenshotSaturday
January 18, 2025 at 8:44 AM
As a warmup after the holidays, I've added a confirmation window for erasing all progress. It requires you to sign an agreement. :)

#GodotEngine #ScreenshotSaturday
January 11, 2025 at 2:38 PM
Alice and uncle Serpent have decorated a tree too! :)

#GodotEngine #indiedev
December 24, 2024 at 11:09 AM
Tweaked the health bar, the possible targets highlight frame and the mage attack animation. Besides, added save/load of the game progress and fixed some swipe controls bugs.

#GodotEngine #ScreenshotSaturday
December 20, 2024 at 8:46 PM
Now there is a bonus challenge in every level: Alice should complete it without getting hurt!

#GodotEngine #ScreenshotSaturday
December 14, 2024 at 9:15 AM
Improved UI a little, added the shine on units enchanted by the Alice's mask, so they are better readable on a small phone screen.

#GodotEngine #ScreenshotSaturday
December 6, 2024 at 9:04 PM
Revisiting a puzzle tactics project, the art is by a friend. Now it supports mobile touch!

#GodotEngine #ScreenshotSaturday
November 30, 2024 at 7:41 AM