I'm a game dev salaryman by day, and a solo indie dev by night. I'm working on a personal project right now (turn-based tactics), and I post progress updates once a week.
https://www.hourglasseye.com
Does this communicate the info well enough? #feedbackwanted
#gamedev
Does this communicate the info well enough? #feedbackwanted
#gamedev
#turnbased #tactics #indiegame #gamedev
#turnbased #tactics #indiegame #gamedev
#turnbased #tactics #indiegame #gamedev
#turnbased #tactics #indiegame #gamedev
I'm hoping to tempt the player to risk saving action points for a bigger payoff next turn.
#turnbased #tactics #indiegame #indiedev #gamedev
I'm hoping to tempt the player to risk saving action points for a bigger payoff next turn.
#turnbased #tactics #indiegame #indiedev #gamedev
#indiedev #gamedev #indiegame #turnbased #tactics
#indiedev #gamedev #indiegame #turnbased #tactics
Should summoned minions act on the turn they're summoned? #feedbackwanted
#screenshotsaturday #indiedev #indiegame #gamedev #turnbased #tactics 🎮
Should summoned minions act on the turn they're summoned? #feedbackwanted
#screenshotsaturday #indiedev #indiegame #gamedev #turnbased #tactics 🎮
#indiedev #gamedev #indiegame #tactics #turnbased
#indiedev #gamedev #indiegame #tactics #turnbased
Hoping this'll help communicate what's happening, and not just add more visual noise 😅
#indiedev #indiegame #gamedev
Hoping this'll help communicate what's happening, and not just add more visual noise 😅
#indiedev #indiegame #gamedev
Does it look ok?
#indiedev #gamedev #indiegame #turnbased
Does it look ok?
#indiedev #gamedev #indiegame #turnbased
Some thoughts:
* Monitoring and Monitorable toggles are convenient
* Global autoload is great
* Excited for that mute toggle from github 99555
So far so good!
Some thoughts:
* Monitoring and Monitorable toggles are convenient
* Global autoload is great
* Excited for that mute toggle from github 99555
So far so good!
#dontstarvetogether
#dontstarvetogether
#indiedev #gamedev #indiegame
#indiedev #gamedev #indiegame
Besides this, I'm still working on the code for the tribes feature. Trying to get to a point where I can start sharing gifs.
#indiegamedev #vectorart
Besides this, I'm still working on the code for the tribes feature. Trying to get to a point where I can start sharing gifs.
#indiegamedev #vectorart
#indiegamedev #vectorart
#indiegamedev #vectorart
#screenshotsaturday #indiegame #indiedev #gamedev #turnbased
#screenshotsaturday #indiegame #indiedev #gamedev #turnbased
1st row: defense/attack up/down de/buff.
2nd row: damage types.
3rd row: DOT types.
4th row from left to right are:
Heal, Regen, Cast Range Down, Mana Cost Down
What do y'all think?
#indiegame #indiedev #gamedev #vectorart #gameart
1st row: defense/attack up/down de/buff.
2nd row: damage types.
3rd row: DOT types.
4th row from left to right are:
Heal, Regen, Cast Range Down, Mana Cost Down
What do y'all think?
#indiegame #indiedev #gamedev #vectorart #gameart
From left to right, top to bottom:
* Curse
* Cast Range Up (modifier)
* Breath (ability)
* Dash (ability)
How do y'all like em? Do you feel like the names match the looks? #feedbackwanted
#indiegame #indiedev #gamedev #vectorart #gameart
From left to right, top to bottom:
* Curse
* Cast Range Up (modifier)
* Breath (ability)
* Dash (ability)
How do y'all like em? Do you feel like the names match the looks? #feedbackwanted
#indiegame #indiedev #gamedev #vectorart #gameart
I didn't make the input glyphs though, those are from XELU of thoseawesomeguys.com/prompts/
#indiegame #gamedev #indiedev #turnbased
I didn't make the input glyphs though, those are from XELU of thoseawesomeguys.com/prompts/
#indiegame #gamedev #indiedev #turnbased
Look at 'im go! I'm trying to go for a vibe where the viewer would want to cheer it on as it tries to regain its shield.
#indiegamedev #gameart
Look at 'im go! I'm trying to go for a vibe where the viewer would want to cheer it on as it tries to regain its shield.
#indiegamedev #gameart