I'm a game dev salaryman by day, and a solo indie dev by night. I'm working on a personal project right now (turn-based tactics), and I post progress updates once a week.
https://www.hourglasseye.com
This week, I made it possible to switch loadouts mid-fight... which also means you transform when you switch loadouts!
I hope you like it ✨
#screenshotsaturday #tactics #turnbased #gamedev #indiegame #indiedev 🎮
I wish this was a built-in thing... as it stands, there are some trade-offs with my approach.
#indiedev
Meanwhile, between this new game and a project for work, I'm trying to find time to keep working on my turn-based tactics game. I still wanna work on it!
#indiedev
Meanwhile, between this new game and a project for work, I'm trying to find time to keep working on my turn-based tactics game. I still wanna work on it!
#indiedev
#gamedev #indiedev
#gamedev
#gamedev
So far I've read The Chemistry of Game Design by Daniel Cook (keen to try it)!
Is there one that focuses on relationships between player actions and objects?
#gamedev #indiedev
So far I've read The Chemistry of Game Design by Daniel Cook (keen to try it)!
Is there one that focuses on relationships between player actions and objects?
#gamedev #indiedev
We found some UX issues that need addressing at least, which I will!
#gamedev #indiedev
Also, to get a more structured understanding of game design, I read A Theory of Fun and watched the 10-years-after video... which references a bunch of stuff I now want to check out too.
#gamedev #indiedev
Does this communicate the info well enough? #feedbackwanted
#gamedev
Does this communicate the info well enough? #feedbackwanted
#gamedev
#turnbased #tactics #indiegame #gamedev
#turnbased #tactics #indiegame #gamedev
#turnbased #tactics #indiegame #gamedev
#turnbased #tactics #indiegame #gamedev
I'm hoping to tempt the player to risk saving action points for a bigger payoff next turn.
#turnbased #tactics #indiegame #indiedev #gamedev
I'm hoping to tempt the player to risk saving action points for a bigger payoff next turn.
#turnbased #tactics #indiegame #indiedev #gamedev
But then... how can invisibility be managed in grid-based #tactics? Force them to become visibile on hit/collide?
#indiedev #gamedev #indiegame #turnbased #tactics
But then... how can invisibility be managed in grid-based #tactics? Force them to become visibile on hit/collide?
#indiedev #gamedev #indiegame #turnbased #tactics
#indiedev #gamedev #indiegame #turnbased #tactics
Should summoned minions act on the turn they're summoned? #feedbackwanted
#screenshotsaturday #indiedev #indiegame #gamedev #turnbased #tactics 🎮
Should summoned minions act on the turn they're summoned? #feedbackwanted
#screenshotsaturday #indiedev #indiegame #gamedev #turnbased #tactics 🎮
#indiedev #gamedev #indiegame #tactics #turnbased
#indiedev #gamedev #indiegame #tactics #turnbased