Holey Donut Games
holeydonutgames.bsky.social
Holey Donut Games
@holeydonutgames.bsky.social
Author. Artist. Programmer. Game dev. We are currently working on the game Pergamon, a 3d metroidvania.
What kind of horrible critters are waiting here?
January 24, 2025 at 3:18 AM
Maybe setting an entire game underground was actually a good idea?
January 16, 2025 at 2:35 AM
January 10, 2025 at 2:08 AM
THIS IS A VERY SERIOUS GAME COVERING VERY SERIES TOPICS. IT IS DEFINITELY NOT SILLY.
January 10, 2025 at 2:06 AM
So I made a 'prefab shotgun' that fires prefabs into the world. Not just for vegetation. A couple of these and blammo: Vegetated.
January 3, 2025 at 3:48 AM
So vegetation in video games is kind of important these days. We can't get away with just putting a green texture on the ground and saying it's grass anymore - but, placing all the plants takes ages. Unity has tools to paint vegetation on terrain but what if you're not using terrain?
January 3, 2025 at 3:45 AM
Unity is missing some things. Like being able to punch a hole through a mesh. #gamedev #unity #floatingpointprecisionhell
January 2, 2025 at 2:00 AM
January 2, 2025 at 1:59 AM
Yeah so, a lot of 'level design' is just shoving a bunch of prefabs into a scene. They can look pretty awful from the 'outside'. #metroidvania #unity #gamedev
December 13, 2024 at 2:51 AM
What pretty flowers - wait wtf
December 7, 2024 at 9:29 PM
Fancy stuff aside... a lot of gamedev happens in environments that look like this.
December 1, 2024 at 3:31 AM
I posted earlier what this looked like for mockup. The next step is to put together some basic prefabs and 'skin' the major pieces. Still a lot of work to go here.
December 1, 2024 at 3:28 AM
November 24, 2024 at 2:56 AM
November 24, 2024 at 2:42 AM
What a big room looks like after mockup.
November 23, 2024 at 10:03 PM
One of the biomes in Pergamon - the surface. A desolate moonscape littered with abandoned tech.
November 23, 2024 at 10:01 PM
Environmental concept art for Pergamon
November 22, 2024 at 2:58 PM
Putting together the opening sequence in preparation for our first demo.
November 17, 2024 at 2:13 AM
November 16, 2024 at 3:29 AM