hiulit (Murtop coming to the NES)
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hiulit.bsky.social
hiulit (Murtop coming to the NES)
@hiulit.bsky.social
Front-end developer by day
Game developer by night

Games:
- Murtop http://games.hiulit.com/murtop
- Bunny Bomber Blast https://exa.ac/en/games/bunny-bomber-blast/?v=0f177369a3b7

I make #FOSS for #GodotEngine and #Raylib
Habemus "Bonus stage"! 🎉

Still needs a lot of polish, but it's a start.

#Murtop #NESdev #NEShomebrew #ファミコン #gamedev
November 10, 2025 at 5:59 PM
Some progress on #Murtop for the #NES:

- Started working on explosions (very glitchy).
- Added collision boxes for rocks, enemies, etc.
- Added a winning animation with a cool fade out!
- Implemented the bonus score screen.

#NESdev #NEShomebrew #ファミコン #gamedev
November 7, 2025 at 4:41 PM
I don't know how I'll handle the explosions, though... Remember those from the arcade game? There are a lot (of sprites)! 💣💥😱
October 29, 2025 at 2:15 PM
October 29, 2025 at 2:13 PM
Here's an example of the flicker on/off
October 24, 2025 at 9:52 AM
There's also the "8 sprites per scanline" limitation, which causes the infamous flickering, which is actually something the developers had to code, not a built-in feature.
October 24, 2025 at 9:50 AM
And you can only have 64 sprites at the same time on the screen.
October 24, 2025 at 9:48 AM
October 24, 2025 at 9:46 AM
The NES uses 8x8 sprites and each sprite can have 4 colors (3 colors + 1 for transparency)
October 24, 2025 at 9:45 AM
It's official! I'm porting my arcade game Murtop to the NES! 🎉👾🕹️

Check out this little sneak preview of what I have so far.

#NESdev #NEShomebrew #ファミコン #gamedev
October 23, 2025 at 3:27 PM
Speaking of news… I'm just gonna leave this here and quietly let myself out 👀🫣

#Murtop #ムルトップ #ファミコン
August 12, 2025 at 3:14 PM