hiulit (Murtop coming to the NES)
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hiulit.bsky.social
hiulit (Murtop coming to the NES)
@hiulit.bsky.social
Front-end developer by day
Game developer by night

Games:
- Murtop http://games.hiulit.com/murtop
- Bunny Bomber Blast https://exa.ac/en/games/bunny-bomber-blast/?v=0f177369a3b7

I make #FOSS for #GodotEngine and #Raylib
Sí, és el que estic fent ara mateix, canviar tiles del background, però alguna cosa no dec fer bé perquè té un lag de la hòstia i alguns glitches :/
November 7, 2025 at 8:49 PM
Reposted by hiulit (Murtop coming to the NES)
I don't know how I'll handle the explosions, though... Remember those from the arcade game? There are a lot (of sprites)! 💣💥😱
October 29, 2025 at 2:15 PM
I don't know how I'll handle the explosions, though... Remember those from the arcade game? There are a lot (of sprites)! 💣💥😱
October 29, 2025 at 2:15 PM
Here are the actual YY-CHR and NESST from Murtop
October 24, 2025 at 10:07 AM
And to create the backgrounds, I'm using "nesst" (NES Screen Tool)
October 24, 2025 at 9:58 AM
To create the background and sprites tiles I'm using YY-CHR
October 24, 2025 at 9:56 AM
Here's an example of the flicker on/off
October 24, 2025 at 9:52 AM
There's also the "8 sprites per scanline" limitation, which causes the infamous flickering, which is actually something the developers had to code, not a built-in feature.
October 24, 2025 at 9:50 AM
And you can only have 64 sprites at the same time on the screen.
October 24, 2025 at 9:48 AM
October 24, 2025 at 9:46 AM
The NES uses 8x8 sprites and each sprite can have 4 colors (3 colors + 1 for transparency)
October 24, 2025 at 9:45 AM
The NES has a very limited hardware, especially by modern standards.
Here's a little breakdown of some of the graphical limitations, created by @bitinkstudios (nesrocks.com/blog/nes-gra...)
nesrocks.com
October 24, 2025 at 9:42 AM
Additionally, I'm using the "Neslib" and "Nesdoug" libraries to help with some pretty handy functions
October 24, 2025 at 9:34 AM
I'll try to answer some questions and talk a little bit about the development.

I'm using C because my body is not ready for Assembly just yet :P

I'm using cc65 cc65.github.io to compile the C code into 6502 assembly
cc65 - a freeware C compiler for 6502 based systems
cc65.github.io
October 24, 2025 at 9:31 AM