Hide Matsuki
hidematsu82.bsky.social
Hide Matsuki
@hidematsu82.bsky.social
PhD candidate at the Dyson Robotics Lab, Imperial College London (SLAM, Dynamic Vision, Robotics).
Love to make something fast, intuitive, and interactive.
https://muskie82.github.io/
Reposted by Hide Matsuki
For more please visit:
Website: edexheim.github.io/mast3r-slam/
Video: youtu.be/wozt71NBFTQ
MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
YouTube video by Riku Murai
youtu.be
December 16, 2024 at 3:43 PM
Reposted by Hide Matsuki
For robustness, MASt3R-SLAM performs relocalisation allowing it to handle the kidnapped robot problem.

As a purely monocular SLAM, it loses track when the camera’s view is obstructed, but as soon as the view is unblocked, it immediately relocalises and resumes mapping.
December 16, 2024 at 3:43 PM
Reposted by Hide Matsuki
Nice question! My favorite scene representation is code -- procedurally generated scenes. One of my most beloved videos is Inigo Quilez's "Painting a Landscape with Maths" (www.youtube.com/watch?v=BFld...). This nicely shows the power of composing simple functions in synthesizing visual complexity.
Painting a Landscape with Maths
YouTube video by Inigo Quilez
www.youtube.com
November 27, 2024 at 1:15 AM