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hardcodednumber.bsky.social
@hardcodednumber.bsky.social
Senior Software Engineer @ Mojang. Dog person. Traveler.

Every problem has a .sln
After finishing the win scenario, finishing up with the lose.

I added another Actor (yellow line) and based the position off the bottom. Then using a UMaterialInstanceDynamic, update the opacity.

Next, I want to tackle creating tools for levels at editor time

#gamedev #screenshotsaturday #unreal
September 6, 2025 at 6:46 PM
After a well to do vacation, I got right back in to my game.

Created the win scenario with placeholder buttons for later

#gamedev #screenshotsaturday #unreal
September 6, 2025 at 12:35 AM
Added scoring based on a curve for hitting a combo, and a flat bonus for dropping bubbles. Its fine for now, and punt the other questions for later lol.

looks like win/lose is next up on the list. and 3 bugs....

#gamedev #indiedev #unreal
August 29, 2025 at 11:33 PM
I'm on a roll right now after removing my 2d array impl in favor of storing neighbours.

Now that I have the break logic and fall logic back in, probably work on scoring and win/lose. *After* I come back from vacation lol

#gamedev #indiedev
August 28, 2025 at 9:03 PM
You know how you have those moments when you wake up and figure out the problem, and now its all working!

#unreal #gamedev #indiedev #sometimesyouhavetosleep
August 28, 2025 at 1:12 PM
Updated the prediction to show the trajectory of the bubble and when it reflects.

I feel like its good enough for now, especially as its the same mesh as the cannon lol. And the quirks of using FPredictProjectilePathParams

#unreal #gamedev #indiedev
August 28, 2025 at 2:04 AM
Sometimes in #gamedev you have to take two steps back, before you can go forward. Me dropping bubbles after a break was detected wasn't working out at all.

Now, I'm storing the neighbors (lines) and the tools prog in me made a debug view to show the neighbors (yellow)

#indiedev #unreal
August 25, 2025 at 3:58 AM
Working on getting the bubbles to fall after a match, and well didn't go as planned. but it looks cool.

#gamedev
August 19, 2025 at 1:52 AM
I got caught up yesterday with the #bf6 beta with friends that I had to continue working today on the bubble pop logic.

I insert the bubble in the array, then run a flood fill algorithm to determine which neigbours have the same color

Next work on queuing

#GameDev #IndieDev #ScreenshotSaturday
August 17, 2025 at 5:52 PM
bubble are shooting from the cannon!

now i need to figure out why the are not at the same depth of the grid. And why the bounce/reflect vel sucks

also need to keep the bubbles from not flying off in random directions. But thats what tomorrow is for

#unreal #gamedev #indiedev
August 14, 2025 at 3:39 AM
Day 3.b: Cannon rotates!

I should go to bed as its 0102, I needed this to work tho.

After puling the rotation in the wrong axis, its rotating!

Tomorrow anchor the cannon to the bottom of the screen

#gamedev #indiedev
August 13, 2025 at 5:03 AM