Every problem has a .sln
I added another Actor (yellow line) and based the position off the bottom. Then using a UMaterialInstanceDynamic, update the opacity.
Next, I want to tackle creating tools for levels at editor time
#gamedev #screenshotsaturday #unreal
I added another Actor (yellow line) and based the position off the bottom. Then using a UMaterialInstanceDynamic, update the opacity.
Next, I want to tackle creating tools for levels at editor time
#gamedev #screenshotsaturday #unreal
Created the win scenario with placeholder buttons for later
#gamedev #screenshotsaturday #unreal
Created the win scenario with placeholder buttons for later
#gamedev #screenshotsaturday #unreal
#unreal #gamedev #indiedev #sometimesyouhavetosleep
#unreal #gamedev #indiedev #sometimesyouhavetosleep
Now, I'm storing the neighbors (lines) and the tools prog in me made a debug view to show the neighbors (yellow)
#indiedev #unreal
I insert the bubble in the array, then run a flood fill algorithm to determine which neigbours have the same color
Next work on queuing
#GameDev #IndieDev #ScreenshotSaturday
I insert the bubble in the array, then run a flood fill algorithm to determine which neigbours have the same color
Next work on queuing
#GameDev #IndieDev #ScreenshotSaturday