Every problem has a .sln
I added another Actor (yellow line) and based the position off the bottom. Then using a UMaterialInstanceDynamic, update the opacity.
Next, I want to tackle creating tools for levels at editor time
#gamedev #screenshotsaturday #unreal
I added another Actor (yellow line) and based the position off the bottom. Then using a UMaterialInstanceDynamic, update the opacity.
Next, I want to tackle creating tools for levels at editor time
#gamedev #screenshotsaturday #unreal
Created the win scenario with placeholder buttons for later
#gamedev #screenshotsaturday #unreal
Created the win scenario with placeholder buttons for later
#gamedev #screenshotsaturday #unreal
#unreal #gamedev #indiedev #sometimesyouhavetosleep
#unreal #gamedev #indiedev #sometimesyouhavetosleep
I relaxed the threshold for a neighbour a bit to increase the chance of it two neighbours vs one
Next, prob create lines for the trajectory
#gamedev #indiedev
Now, I'm storing the neighbors (lines) and the tools prog in me made a debug view to show the neighbors (yellow)
#indiedev #unreal
Anyone else have any additional tips/advice?
Anyone else have any additional tips/advice?
I insert the bubble in the array, then run a flood fill algorithm to determine which neigbours have the same color
Next work on queuing
#GameDev #IndieDev #ScreenshotSaturday
I insert the bubble in the array, then run a flood fill algorithm to determine which neigbours have the same color
Next work on queuing
#GameDev #IndieDev #ScreenshotSaturday
I thought it would be fun to do it in perspective, yea screw all that.
Move the grid to be based on the center of the screen. Still need to nudge them down to be inside the walls
Also made the camera fixed
A lot of trial and error
#gamedev #indiedev
I need to figure out why the normals are fucked, but IDGF right now as its a prototype
#GameDev #IndieDev
I need to figure out why the normals are fucked, but IDGF right now as its a prototype
#GameDev #IndieDev
After traveling, and scrapping my other game idea. i decided to work on a puzzle bubble clone in #unreal. I just started today, and i already have the grid displaying
#ScreenshotSaturday #GameDev
After traveling, and scrapping my other game idea. i decided to work on a puzzle bubble clone in #unreal. I just started today, and i already have the grid displaying
#ScreenshotSaturday #GameDev