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hardcodednumber.bsky.social
@hardcodednumber.bsky.social
Senior Software Engineer @ Mojang. Dog person. Traveler.

Every problem has a .sln
@baskinator.bsky.social Is there a place for a bug report. Since the new update I'm unable to run Visual Studio at the same time.
September 9, 2025 at 10:14 PM
After finishing the win scenario, finishing up with the lose.

I added another Actor (yellow line) and based the position off the bottom. Then using a UMaterialInstanceDynamic, update the opacity.

Next, I want to tackle creating tools for levels at editor time

#gamedev #screenshotsaturday #unreal
September 6, 2025 at 6:46 PM
I had a question about how to make a string in blueprints, and someone suggested to not hard code the string. Did they look at my username and take it literally?

#gamedev #unreal
September 6, 2025 at 5:32 PM
After a well to do vacation, I got right back in to my game.

Created the win scenario with placeholder buttons for later

#gamedev #screenshotsaturday #unreal
September 6, 2025 at 12:35 AM
Added scoring based on a curve for hitting a combo, and a flat bonus for dropping bubbles. Its fine for now, and punt the other questions for later lol.

looks like win/lose is next up on the list. and 3 bugs....

#gamedev #indiedev #unreal
August 29, 2025 at 11:33 PM
I really want to bring my laptop and work on my game while I’m on vacation.

But I’m not going to!
August 29, 2025 at 7:27 PM
I'm on a roll right now after removing my 2d array impl in favor of storing neighbours.

Now that I have the break logic and fall logic back in, probably work on scoring and win/lose. *After* I come back from vacation lol

#gamedev #indiedev
August 28, 2025 at 9:03 PM
You know how you have those moments when you wake up and figure out the problem, and now its all working!

#unreal #gamedev #indiedev #sometimesyouhavetosleep
August 28, 2025 at 1:12 PM
Updated the prediction to show the trajectory of the bubble and when it reflects.

I feel like its good enough for now, especially as its the same mesh as the cannon lol. And the quirks of using FPredictProjectilePathParams

#unreal #gamedev #indiedev
August 28, 2025 at 2:04 AM
No cheating, share your lock screen
August 27, 2025 at 2:35 PM
I've been busy lately with work and trying to prepare for my trip. So I tried to get the ball placement working really well.

I relaxed the threshold for a neighbour a bit to increase the chance of it two neighbours vs one

Next, prob create lines for the trajectory

#gamedev #indiedev
August 26, 2025 at 11:51 PM
Sometimes in #gamedev you have to take two steps back, before you can go forward. Me dropping bubbles after a break was detected wasn't working out at all.

Now, I'm storing the neighbors (lines) and the tools prog in me made a debug view to show the neighbors (yellow)

#indiedev #unreal
August 25, 2025 at 3:58 AM
Working on getting the bubbles to fall after a match, and well didn't go as planned. but it looks cool.

#gamedev
August 19, 2025 at 1:52 AM
I guess i was on a roll today fixing bugs and adding the bubble queue. Next, i need to place arr[0] at the end of the cannon.

I think next ill do scoring & win/lose scenario

#GameDev #IndieDev
August 18, 2025 at 4:44 AM
Can anyone tell me how to fix #p4 merge to be bigger by default? its like a 1/5 of my monitor. I tried setting the values in the menu, it did nothing.

#GameDev #perforce #p4merge
August 17, 2025 at 8:27 PM
One of the best investments I’ve made to keep me motivated in #GameDev has been a whiteboard.

Anyone else have any additional tips/advice?
August 17, 2025 at 6:00 PM
I got caught up yesterday with the #bf6 beta with friends that I had to continue working today on the bubble pop logic.

I insert the bubble in the array, then run a flood fill algorithm to determine which neigbours have the same color

Next work on queuing

#GameDev #IndieDev #ScreenshotSaturday
August 17, 2025 at 5:52 PM
bubble are shooting from the cannon!

now i need to figure out why the are not at the same depth of the grid. And why the bounce/reflect vel sucks

also need to keep the bubbles from not flying off in random directions. But thats what tomorrow is for

#unreal #gamedev #indiedev
August 14, 2025 at 3:39 AM
Do I win a prize?
August 14, 2025 at 2:57 AM
Day 3.b: Cannon rotates!

I should go to bed as its 0102, I needed this to work tho.

After puling the rotation in the wrong axis, its rotating!

Tomorrow anchor the cannon to the bottom of the screen

#gamedev #indiedev
August 13, 2025 at 5:03 AM
Day 3: Change to ortho camera

I thought it would be fun to do it in perspective, yea screw all that.

Move the grid to be based on the center of the screen. Still need to nudge them down to be inside the walls

Also made the camera fixed

A lot of trial and error

#gamedev #indiedev
August 13, 2025 at 4:27 AM
Another update: I got my cannon in the game after watching some #Blender tutorials. and @megasean.bsky.social help :D

I need to figure out why the normals are fucked, but IDGF right now as its a prototype

#GameDev #IndieDev
August 12, 2025 at 2:43 AM
Day 2: I have the bubbles spawning in the correct location based on viewport

Decided to x2 down on Perspective camera

Added walls so that the future bubbles don't bounce outside the screen. (will change the mat later to invis)

#gamedev #indiedev
August 12, 2025 at 1:28 AM
I didn't get the job i was hoping for, and I haven't really been on here since.

After traveling, and scrapping my other game idea. i decided to work on a puzzle bubble clone in #unreal. I just started today, and i already have the grid displaying

#ScreenshotSaturday #GameDev
August 9, 2025 at 9:57 PM
problem with working on your own #gamedev project for me is not checking code/assets in.
June 25, 2025 at 2:22 AM