Henrik Schmücker
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haos.bsky.social
Henrik Schmücker
@haos.bsky.social
Game designer at Slipgate-Ironworks.
Working on Tempest Rising.
Trying to desperately make good documentation 😵‍💫
Still love QA at heart ❤️ ❤️ ❤️
Also LARP / D&D / TTRPGs
Festival of Games.... FoG?... "I'm going to FoG". "I saw a FoG talk yesterday", " do you have access to the FoG vault?"

Very good branding, yes, very fogging good 😊
September 22, 2025 at 6:40 PM
Based on my skill in reading Magic cards, this is how I understand the claim:

But like, this is the base claim.
Player character(Char) exits in a virtual world.
The player can control Char movement, summon a sub-character into the world, and command the sub-char movement with predetermined paths.
September 10, 2025 at 5:24 PM
Reading through the patent it reads as if they have just patented the JRPG combat style...which is crazy.... Final Fantasy, hellooo???
September 10, 2025 at 4:23 PM
I am not sure of this is what you are looking for, but for ttrpg maps I love to use a program called Wonderdraft.

It is "clone stamping" made easy. Each stamp is an object that is auto aligned on whether an object is in front or behind. you can create something like this in a day.
August 26, 2025 at 5:44 AM
Aaaand that is credits! I'm perfectly timely to the party and just want to say that, Pacific Drive is a wonderful game. The weird symbiotic relation shit you get with this car.... my gawd <3

The story was fun, but the WORLD is amazing.
Some true SCP shenanigans going on.
July 25, 2025 at 9:38 PM
Congrats! The game looks awesome! And very funny to see this post, while watching the video.
May 4, 2025 at 7:27 PM
He looks so happy to learn about his first Joker 🥰
March 23, 2025 at 7:11 PM
Hello from my two girls 🥨 🥐
(I had to do a double take on your image as I scrolled past hahaha)
March 18, 2025 at 7:59 PM
Full moon confirmed as new playable character!!!! <3
January 21, 2025 at 3:50 PM
Last weekend I had the pleasure of going to Dreamhack and show of @tempestrts.bsky.social

Being QA at a live event, with an in development build, is always a mix of fun and stressful. It quickly tests your debugging, prioritisation, and establishing workaround skills.
November 29, 2024 at 7:10 PM
We see this often that objects just have collision by default. In this picture the lovely lever here has collision, allowing the player to jump onto the wall. In puzzle games, check for collisions. If it isn't essential for the player to jump on...better just turn it off...just to be safe.
October 12, 2023 at 10:32 PM
I did an oopsie in the Talos Principle II demo....
I completed 4 and 3 before 1 and 2. Also got myself a companion cube :D

10/10 demo, QA fun was had.
October 12, 2023 at 10:14 PM