Cyber Aces
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greencaladrius.bsky.social
Cyber Aces
@greencaladrius.bsky.social
IndieGameDev - Working on Cyber Aces, an action RPG with some social sim element.

Steam: https://store.steampowered.com/app/2910430/Cyber_Aces_Hope/
Last week I worked on the UI input system which is not really visually interesting, so I'll just post a combat clip this time

#gamedev #indiedev
September 4, 2025 at 8:48 PM
As another step towards the playtest, I began to focus on the non-combat parts.

I will still take a small amount of time each week to refine the combat and preferably post them instead.

#gamedev #IndieGameDev
August 28, 2025 at 8:53 PM
Enemies that accompanies bosses are now spawned only after all enemies from previous wave have been defeated Also, it is not necessary to defeat all of them to beat the game.

#gamedev #IndieGameDev
August 21, 2025 at 8:48 PM
Refining counter mechanic.
Counter is triggered by blocking at the right moment.

#gamedev #indiegamedev
August 14, 2025 at 9:08 PM
I decided that small enemies would be endlessly spawned to accompany the boss during a boss fight

#gamedev #IndieGameDev
August 7, 2025 at 9:36 PM
Completing sound mechanism with the music and voice integration.
I'm still using placeholder voices, but they are quite suitable especially for testing purpose.
The music is composed by @AJMillsMusic

#gamedev #IndieGameDev
July 31, 2025 at 11:25 PM
I conclude my current iteration with sounds so I can develop the game further. The sounds are not yet complete and still need a lot refinements, but I've established the mechanism and workflow. I'll still refine them but not as my whole focus for now.

#gamedev #indiegamedev
July 24, 2025 at 10:54 PM
I think I have found a more suitable workflow for me to work on the sound. I will need multiple iterations in the future to improve the sounds, but I will be able to get the first iteration done soon so I can continue with the development.

#gamedev #indiegamedev
July 17, 2025 at 10:12 PM
Adding sounds takes a lot more time than I expected, especially because of the style I want. If by next two weeks I still get stuck with sound, I'll use placeholders and continue with the development.

#gamedev #IndieGameDev
July 10, 2025 at 9:29 PM
A little bit busy this week so I only managed to put some sounds and did some stabilization

#gamedev #IndieGameDev
July 3, 2025 at 8:34 PM
I revamped the old audio system because it was not optimal, and I started to put real sounds for the game. The sounds are not yet fixed as I still want to try different things that might give better experience to the player.

#gamedev #IndieGameDev
June 26, 2025 at 9:58 PM
Got some good feedback last time and now I'm adding some deviations to the enemies when they are thrown so it looks less uniform. I'm also finally done with the performance refinement in this iteration and fix the UI for the synchron skill.

#gamedev #indiegamedev
June 19, 2025 at 10:02 PM
Some optimization to increase FPS and some system refinement so enemy reacts better on hit

#gamedev #IndieGameDev
June 12, 2025 at 9:23 PM
Further working on the synchron skill mechanic by making it a choice to either execute the finisher or not. Still WIP.

#gamedev #IndieGameDev
June 5, 2025 at 9:33 PM
Implementing the mechanic, where a character performs a super skill as starter and then followed by the other character that does the finishing move. Still a big WIP and not final yet

#gamedev #IndieGameDev
May 29, 2025 at 10:05 PM
Refining swap mechanic and moves

#gamedev #IndieGameDev
May 22, 2025 at 9:21 PM
Refining some moves and I'm done with this character in this iteration. Will still refine him on the way, but I need to change focus now

#gamedev #IndieGameDev
May 15, 2025 at 8:58 PM
Tried to refine another skill. I still need to do some tweaking for better visibility and then the refinement for this character should be done next week

#gamedev #IndieGameDev
May 8, 2025 at 8:38 PM
Refining the next skill and some other things as well

#gamedev #indiegamedev
May 1, 2025 at 8:24 PM
Further refining the next skill. Also still trying to improve the basic attack.

#gamedev #indiegamedev
April 24, 2025 at 9:08 PM
Refining the projectile skill while also improving the basic ground and air attack further

#gamedev #IndieGameDev
April 17, 2025 at 9:25 PM
Refined ground and air attack. WIP.

A little bit late today, but next week my schedule should finally return to normal.

#gamedev #IndieGameDev
April 10, 2025 at 10:53 PM
Refining basic ground attack. Still WIP.

Due to some injury, update will be less frequent until around mid April.

#gamedev #indiegamedev
March 26, 2025 at 9:21 PM
I'm done with this character for now and gonna refine the main character next.

#gamedev #IndieGameDev
March 13, 2025 at 10:25 PM
Refining the beam skill and turn it into a normal skill

#gamedev #IndieGameDev
February 27, 2025 at 11:01 PM