Cyber Aces
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greencaladrius.bsky.social
Cyber Aces
@greencaladrius.bsky.social
IndieGameDev - Working on Cyber Aces, an action RPG with some social sim element.

Steam: https://store.steampowered.com/app/2910430/Cyber_Aces_Hope/
No worries, it's not rude at all! Feedback like that is something that is really valuable because I will at least rethink and might also do some refinement!

It is a good point to keep exploring what works best, something that I will definitely do. And thank you for the detailed references! 😊
August 9, 2025 at 8:21 AM
Thank you! 😊
I'll find unique solutions to those challenges 😆
August 9, 2025 at 7:48 AM
But I really appreciate your honest opinion! This is something that I need to put in my backlog and prove again later 😊
August 8, 2025 at 11:48 PM
Each boss has their own unique behavior but it does not feel the gap. Therefore, I'm thinking of fully committing to musou style combat where players fight the boss general with their soldiers.

Environment is another alternative that I might try if the feedback for this feature is bad in playtest
August 8, 2025 at 11:45 PM
The combat is designed for one v many and that's why it does not really fit for 1 v 1. The idea for 1 v 1 for a boss fight sounds good in theory hence why I did it at first. But as I tested the whole combat from start to end, the gap between non boss fight and boss fight does not give a good feel
August 8, 2025 at 11:40 PM
Thank you! And yes, only fodders will be spawned 😄
August 8, 2025 at 7:44 PM
😆
August 8, 2025 at 7:44 PM
Interesting, that is something that I can test!
August 8, 2025 at 7:41 PM
Good point, thank you! The fight should be ended directly after the boss has been defeated. I think I have some idea to add.
August 8, 2025 at 7:39 PM
It is not the standard, but I think this would enhance the fight. Each time I test the boss fight, I always feel something is missing and kinda feel slow. And using AOE on a single enemy feels different 😆
That said, depending on the playtest feedback, things might still change 😊
August 8, 2025 at 7:33 PM
Thank you! 😆
July 18, 2025 at 7:03 PM
😁
July 18, 2025 at 7:03 PM
Thank you! 😆
Will do 🔥
July 4, 2025 at 6:34 PM
It's an honor to hear that 😊
June 20, 2025 at 7:47 PM