Cyber Aces
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greencaladrius.bsky.social
Cyber Aces
@greencaladrius.bsky.social
IndieGameDev - Working on Cyber Aces, an action RPG with some social sim element.

Steam: https://store.steampowered.com/app/2910430/Cyber_Aces_Hope/
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Hello, everyone👋

I'm developing an anime-style, fast-paced, story-driven action rpg with social sim element. The game is inspired by multiple games I like such as musou, kiseki, persona, and neptunia.

#gamedev #indiegame #screenshotsaturday
Last week I worked on the UI input system which is not really visually interesting, so I'll just post a combat clip this time

#gamedev #indiedev
September 4, 2025 at 8:48 PM
As another step towards the playtest, I began to focus on the non-combat parts.

I will still take a small amount of time each week to refine the combat and preferably post them instead.

#gamedev #IndieGameDev
August 28, 2025 at 8:53 PM
Enemies that accompanies bosses are now spawned only after all enemies from previous wave have been defeated Also, it is not necessary to defeat all of them to beat the game.

#gamedev #IndieGameDev
August 21, 2025 at 8:48 PM
Refining counter mechanic.
Counter is triggered by blocking at the right moment.

#gamedev #indiegamedev
August 14, 2025 at 9:08 PM
No worries, it's not rude at all! Feedback like that is something that is really valuable because I will at least rethink and might also do some refinement!

It is a good point to keep exploring what works best, something that I will definitely do. And thank you for the detailed references! 😊
August 9, 2025 at 8:21 AM
Thank you! 😊
I'll find unique solutions to those challenges 😆
August 9, 2025 at 7:48 AM
But I really appreciate your honest opinion! This is something that I need to put in my backlog and prove again later 😊
August 8, 2025 at 11:48 PM
Each boss has their own unique behavior but it does not feel the gap. Therefore, I'm thinking of fully committing to musou style combat where players fight the boss general with their soldiers.

Environment is another alternative that I might try if the feedback for this feature is bad in playtest
August 8, 2025 at 11:45 PM
The combat is designed for one v many and that's why it does not really fit for 1 v 1. The idea for 1 v 1 for a boss fight sounds good in theory hence why I did it at first. But as I tested the whole combat from start to end, the gap between non boss fight and boss fight does not give a good feel
August 8, 2025 at 11:40 PM
Thank you! And yes, only fodders will be spawned 😄
August 8, 2025 at 7:44 PM
😆
August 8, 2025 at 7:44 PM
Interesting, that is something that I can test!
August 8, 2025 at 7:41 PM
Good point, thank you! The fight should be ended directly after the boss has been defeated. I think I have some idea to add.
August 8, 2025 at 7:39 PM
It is not the standard, but I think this would enhance the fight. Each time I test the boss fight, I always feel something is missing and kinda feel slow. And using AOE on a single enemy feels different 😆
That said, depending on the playtest feedback, things might still change 😊
August 8, 2025 at 7:33 PM
I decided that small enemies would be endlessly spawned to accompany the boss during a boss fight

#gamedev #IndieGameDev
August 7, 2025 at 9:36 PM
Completing sound mechanism with the music and voice integration.
I'm still using placeholder voices, but they are quite suitable especially for testing purpose.
The music is composed by @AJMillsMusic

#gamedev #IndieGameDev
July 31, 2025 at 11:25 PM
I conclude my current iteration with sounds so I can develop the game further. The sounds are not yet complete and still need a lot refinements, but I've established the mechanism and workflow. I'll still refine them but not as my whole focus for now.

#gamedev #indiegamedev
July 24, 2025 at 10:54 PM
Thank you! 😆
July 18, 2025 at 7:03 PM
😁
July 18, 2025 at 7:03 PM
I think I have found a more suitable workflow for me to work on the sound. I will need multiple iterations in the future to improve the sounds, but I will be able to get the first iteration done soon so I can continue with the development.

#gamedev #indiegamedev
July 17, 2025 at 10:12 PM
Adding sounds takes a lot more time than I expected, especially because of the style I want. If by next two weeks I still get stuck with sound, I'll use placeholders and continue with the development.

#gamedev #IndieGameDev
July 10, 2025 at 9:29 PM
Thank you! 😆
Will do 🔥
July 4, 2025 at 6:34 PM
A little bit busy this week so I only managed to put some sounds and did some stabilization

#gamedev #IndieGameDev
July 3, 2025 at 8:34 PM
I revamped the old audio system because it was not optimal, and I started to put real sounds for the game. The sounds are not yet fixed as I still want to try different things that might give better experience to the player.

#gamedev #IndieGameDev
June 26, 2025 at 9:58 PM
It's an honor to hear that 😊
June 20, 2025 at 7:47 PM