https://gravity-pollution-studios.itch.io/
For those interested. (my last post had the link cut off by the image I posted)
See you there!
#indiegame #gamedev #pigsquad #unrealengine #portlandretrogamingexpo
For those interested. (my last post had the link cut off by the image I posted)
See you there!
#indiegame #gamedev #pigsquad #unrealengine #portlandretrogamingexpo
#indiegame #gamedev #portlandretrogamingexpo #pigsquad #unrealengine
#indiegame #gamedev #portlandretrogamingexpo #pigsquad #unrealengine
#indiegame #pigsquad #gamedev #unrealengine
#indiegame #pigsquad #gamedev #unrealengine
This will be the first public showcase of my first game, I'd love your feedback and support in this journey.
Wishlist now👇
store.steampowered.com/app/3663790/...
#TheThreeMoons #IndieGames #IndieGameDev #IndieDev
This will be the first public showcase of my first game, I'd love your feedback and support in this journey.
Wishlist now👇
store.steampowered.com/app/3663790/...
#TheThreeMoons #IndieGames #IndieGameDev #IndieDev
Don't forget to checkout the Kinsfolk demo!
#indiedev #gamedev #indiegame
Don't forget to checkout the Kinsfolk demo!
#indiedev #gamedev #indiegame
#Unity3d #houdini #sidefx #indiedev
#gamedev #madewithunity #unitoolkit
#Unity3d #houdini #sidefx #indiedev
#gamedev #madewithunity #unitoolkit
gravity-pollution-studios.itch.io
In this level, you must grab randomly spawning shards from the void while protecting your crystal from turret style enemies.
#indiegame #gamedev #unrealengine #indiedev
gravity-pollution-studios.itch.io
In this level, you must grab randomly spawning shards from the void while protecting your crystal from turret style enemies.
#indiegame #gamedev #unrealengine #indiedev
Welcome to the Mine Field. In the first draft, you were dodging speeding debris. But after testing, I found it way too easy to finish unharmed. So I decided it needed to be a little spicier; I switch the rocks with explosive mines.
#indiegame #gamedev #unreal #indiedev
Welcome to the Mine Field. In the first draft, you were dodging speeding debris. But after testing, I found it way too easy to finish unharmed. So I decided it needed to be a little spicier; I switch the rocks with explosive mines.
#indiegame #gamedev #unreal #indiedev
This one I'm referring to as the "obstacle course." This is another one that wasn't inspired by a specific retro game, but still has the feel of something you might have encountered on an old Atari game.
#unrealengine #indiedev #gamedev #indiegame #videogame #twinstick
This one I'm referring to as the "obstacle course." This is another one that wasn't inspired by a specific retro game, but still has the feel of something you might have encountered on an old Atari game.
#unrealengine #indiedev #gamedev #indiegame #videogame #twinstick
This level is called "the warp tunnel." You must guide your crystal through the narrow gap, avoiding the sides. If you touch the edges, your crystal takes massive damage.
#indiegame #gamedev #indiedev #unreal
This level is called "the warp tunnel." You must guide your crystal through the narrow gap, avoiding the sides. If you touch the edges, your crystal takes massive damage.
#indiegame #gamedev #indiedev #unreal
This level I just though "what if you were just surrounded and ambushed by a fuckton of enemies." I went through several variants of firing sequences in different patterns to make it difficult but still fair.
#indiegame #gamedev #unrealengine #twinstickshooter #videogames
This level I just though "what if you were just surrounded and ambushed by a fuckton of enemies." I went through several variants of firing sequences in different patterns to make it difficult but still fair.
#indiegame #gamedev #unrealengine #twinstickshooter #videogames
Next was an homage to one of the most iconic space shooters of all time: Asteroids. I tried to stay true to the original, but I added one additional layer of danger: when the smallest asteroids explode, they shatter into a hail of projectiles.
#gamedev #indiegame #unreal
Next was an homage to one of the most iconic space shooters of all time: Asteroids. I tried to stay true to the original, but I added one additional layer of danger: when the smallest asteroids explode, they shatter into a hail of projectiles.
#gamedev #indiegame #unreal
Next level is up and running, inspired by the classic retro arcade game Centipede.
I'm proud of the way the "Leviathan" breaks into smaller and smaller versions of itself when damaged. That was the most difficult part of the process.
#indiegame #gamedev #unrealengine
Next level is up and running, inspired by the classic retro arcade game Centipede.
I'm proud of the way the "Leviathan" breaks into smaller and smaller versions of itself when damaged. That was the most difficult part of the process.
#indiegame #gamedev #unrealengine
Next is the level inspired by an old favorite, Space Invaders. But like all the levels, instead of just surviving, you must protect your crystal from the enemy horde as they kamikaze towards it once they're close.
#indiegame #indiedev #gamedev #videogame #unrealengine
Next is the level inspired by an old favorite, Space Invaders. But like all the levels, instead of just surviving, you must protect your crystal from the enemy horde as they kamikaze towards it once they're close.
#indiegame #indiedev #gamedev #videogame #unrealengine
#game #gamedev #dev #pixel #art #pixelart #oc #originalcharacter #character #originalart #original #man #mii #TomodachiLife
#game #gamedev #dev #pixel #art #pixelart #oc #originalcharacter #character #originalart #original #man #mii #TomodachiLife
#gamedev #indiegames #gameui
#gamedev #indiegames #gameui
Done in the classic #beep8 style with limited colors.
#PixelArt #IndieGameDev #IndieDev #GameDev #beep8 #IndieGames #RetroGaming
Done in the classic #beep8 style with limited colors.
#PixelArt #IndieGameDev #IndieDev #GameDev #beep8 #IndieGames #RetroGaming
The Beginning of a Dark Age – And How We Can Resolve It
#gamedev #indiegames #indiegamedev
The Beginning of a Dark Age – And How We Can Resolve It
#gamedev #indiegames #indiegamedev
The next level was inspired by the classic space shooter Yar's Revenge. There's no actual "yar", but I loved the idea of having to blast your way through a space fortress to get to your objective; the purple crystal shards you need.
#indiegame #gamedev #unreal #indiedev
The next level was inspired by the classic space shooter Yar's Revenge. There's no actual "yar", but I loved the idea of having to blast your way through a space fortress to get to your objective; the purple crystal shards you need.
#indiegame #gamedev #unreal #indiedev
I've been working on a lot of homages to classic arcade games for the various levels, and the original (and inspiration for the whole game) was the bonus levels to Galaga. I'll be showcasing the new modes all week!
#arcade #gamedev #indiedev #indiegame #unrealengine
I've been working on a lot of homages to classic arcade games for the various levels, and the original (and inspiration for the whole game) was the bonus levels to Galaga. I'll be showcasing the new modes all week!
#arcade #gamedev #indiedev #indiegame #unrealengine
Spent the past few days working on the stat/ability upgrades. Once they were included, I immediately built the upgrade menu to test and tweak the variables. There are a total of 24 upgradable stats.
#indiegame #indiedev #gamedev #devlog #unrealengine #twinstickshooter
Spent the past few days working on the stat/ability upgrades. Once they were included, I immediately built the upgrade menu to test and tweak the variables. There are a total of 24 upgradable stats.
#indiegame #indiedev #gamedev #devlog #unrealengine #twinstickshooter
Its minor, but I added "wipe" animations to my menus.
#indiegame #gamedev #unrealengine #graphicdesign #UI
Its minor, but I added "wipe" animations to my menus.
#indiegame #gamedev #unrealengine #graphicdesign #UI
Credit: NASA, ESA and Q.D. Wang (University of Massachusetts, Amherst)
Credit: NASA, ESA and Q.D. Wang (University of Massachusetts, Amherst)
The text needs to be fixed, and some of the projectile skills have bugs to iron out, but big issues solved!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The text needs to be fixed, and some of the projectile skills have bugs to iron out, but big issues solved!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#indiedev #indiegames #gamedev #fps #endlessshooter #unrealengine #gamedeveloper #gametesters
#indiedev #indiegames #gamedev #fps #endlessshooter #unrealengine #gamedeveloper #gametesters