Listen to the whole thing on Spotify: open.spotify.com/track/6fsk61...
Listen to the whole thing on Spotify: open.spotify.com/track/6fsk61...
#unrealengine #indiedev #solodev #gamedev
#unrealengine #indiedev #solodev #gamedev
I sat down with Bernie in Astoria to talk about the lessons he learned—and the work ahead.
#3dart #animation #environmentart #hardsurface
#3dart #animation #environmentart #hardsurface
Use one piece to convince people to follow you!
Use one piece to convince people to follow you!
So if you wanna learn Blender from a kinda-sorta-professional artist, check it out!
drive.google.com/drive/u/0/fo...
So if you wanna learn Blender from a kinda-sorta-professional artist, check it out!
drive.google.com/drive/u/0/fo...
About half the class used ChatGPT last semester even though I made it clear using an LLM = an F. When I asked why a studio would ever hire them if their work was just ChatGPT, they seemed stunned
They submit weekly reflections where the questions are opinion-based, graded only on effort, don't care about grammar
SO MANY students submitted ChatGPT essays
www.404media.co/teachers-are...
About half the class used ChatGPT last semester even though I made it clear using an LLM = an F. When I asked why a studio would ever hire them if their work was just ChatGPT, they seemed stunned
one of the world’s wealthiest companies taking 30% of all revenue from every struggling indie dev as a flat fee.. & taking LESS revshare from AAA games
spare me their sob story & stop allying with unchecked capitalism
one of the world’s wealthiest companies taking 30% of all revenue from every struggling indie dev as a flat fee.. & taking LESS revshare from AAA games
spare me their sob story & stop allying with unchecked capitalism
Me:
Me:
- The base sea is a big polygon that's animated up/down in Y intersecting the land.
- The wake is layered texture strips + an animated shader. They use blendshapes to hug the land as the tide moves in/out.
- The sea sparkle/seaweed are offset from the base sea motion.
- The base sea is a big polygon that's animated up/down in Y intersecting the land.
- The wake is layered texture strips + an animated shader. They use blendshapes to hug the land as the tide moves in/out.
- The sea sparkle/seaweed are offset from the base sea motion.