GO Miles
banner
go-miles.github.io
GO Miles
@go-miles.github.io
I'm a casual dev who brings people together through games.
Discord: go_miles
youtube.com/@GO_Miles
twitter.com/GO_MilesDev
github.com/GO-Miles
Tweet on Aug 20, 2025

#FunkinMINECRAFT v0.1 Alpha - UI Overhaul
I've been working on all-new menus powered by blockUI!
It's got translucent buttons, snappy animations, and BETTER mouse/gamepad support.
#fnf #minecraft #gamedev #opensource
January 12, 2026 at 3:31 PM
Tweet on Aug 4th, 2025

"How will #FunkinMINECRAFT versioning work? It takes a note right out of SEMVer's book!

Patch versions (x.x.X) mark bug fixes and WIP features.
Minor versions (x.X.x) mark new features and gameplay.
Major versions (X.x.x) mark full releases. 1.0.0 is the goal!
#fnf #gamedev"
January 10, 2026 at 11:29 PM
Old Tweet from July 30th, 2025:

"So we've got blocky, shadowy, GLOWY buttons? GOOD GRACIOUS!
#FunkinMINECRAFT #fnf #minecraft #webdev"

go-miles.github.io/Funkin-MINEC...
January 10, 2026 at 12:17 AM
July 9, 2025 at 9:05 PM
An INCREDIBLE milestone.
Funkin' MINECRAFT's WIP Gamebanana page has reached 2 downloads already!
#fnf #funkinMINECRAFT #gamedev
July 5, 2025 at 1:45 AM
Funkin' MINECRAFT logo
#fnf #minecraft #funkinMINECRAFT
July 4, 2025 at 11:17 PM
With the power of regex, we can sanitize the URL of any hyphens and underscores! A clean, lower-case string allows us to match phrases and spelling to the canonical URL. Yes, "fnfmc" is valid!
June 29, 2025 at 11:51 AM
GitHub Pages allows users to create their own 404 pages! Often underutilized.

stackoverflow.com/a/73263779/3...
In this Stack Overflow thread I found, commenter Anmol Agrawal used the 404 page to redirect users to the proper URL!
His script decapitalizes letters, but more can be done.
June 29, 2025 at 11:51 AM
#webdev #gamedev #github #opensource #funkinMINECRAFT
I'm migrating Funkin' MINECRAFT's website contents over to a gh-pages branch in the base repository!

What's cool is that the old repo's link still works. Here's how I did it:
June 29, 2025 at 11:51 AM
CSS time!
The press is calling these "the first navbar buttons to get down like that".

#minecraft #webdev #github
June 27, 2025 at 2:19 AM
First impressions using modelbench:
* What a fantastic breakthrough in technology!
June 7, 2025 at 8:25 AM
..So you're hitting a sick drift in Mario Kart, and you get HIT! Your miniturbo is GONE, and there's no getting it back.

I say it's time for change! This drift system stores your boost to help you out in a pinch. Oh look, there's antigravity too!
#gamedev #unity #kartinwarriors
May 20, 2025 at 3:20 AM
May 10, 2025 at 11:42 PM
I've got 15 DAYS to make my dream racing game. Guess I'll start with the pause menu! #gamedev #unity #kartinwarriors
May 10, 2025 at 7:31 AM
Totally retroing it out right now. Unity URP, take the wheel! #gamedev
March 30, 2025 at 11:12 PM
It's been a while since my last devlog! Over a month ago, I put the #BEANBAGGERS poster up at Granite Technical Institute. #gamedev
March 29, 2025 at 3:21 AM
On a related note, biome blending is "working" now! It's still sampling the two most dominant biomes for height/texture interpolation, so there are some spectacular freakouts in convergence points where many are fighting for control.
#BEANBAGGERS #gamedev #unity
February 10, 2025 at 5:21 AM
I step outside for a drive, and the MOON is GLOWING RED!
#BEANBAGGERS #gamedev #unity
February 10, 2025 at 5:13 AM
My Late-night work on GPU biome blending for #BEANBAGGERS is going as well as you'd expect!

We do not _have_ a purple biome.
#gamedev #unity
February 4, 2025 at 8:19 AM
My beat ran away before I could tweak the distortion! #vgm
January 24, 2025 at 9:42 PM
Where we're going, we don't NEED roads. #unity #gamedev
January 20, 2025 at 2:49 AM
For added realism, this day/night cycle lasts about as long as your average weekend! #gamedev #unity
January 19, 2025 at 7:06 AM
I LOVE driving out alone to bask in the desert sunrises. Besides, it's not like there's anything lurking behind the thick fog! #gamedev #unity
January 7, 2025 at 9:51 PM
I will have to get rid of this handmade EDOD mesh. Its resolution is too low, and I would prefer generating them based on render distance! #gamedev #unity
January 5, 2025 at 2:47 AM
Grapple hook gone hilariously wrong! Maybe I'll be better off using a spring joint. #BEANBAGGERS #unity #gamedev
December 30, 2024 at 10:43 PM