GO Miles
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go-miles.github.io
GO Miles
@go-miles.github.io
I'm a casual dev who brings people together through games.
Discord: go_miles
youtube.com/@GO_Miles
twitter.com/GO_MilesDev
github.com/GO-Miles
Tweet on Aug 20, 2025

#FunkinMINECRAFT v0.1 Alpha - UI Overhaul
I've been working on all-new menus powered by blockUI!
It's got translucent buttons, snappy animations, and BETTER mouse/gamepad support.
#fnf #minecraft #gamedev #opensource
January 12, 2026 at 3:31 PM
Tweet on Aug 4th, 2025

"How will #FunkinMINECRAFT versioning work? It takes a note right out of SEMVer's book!

Patch versions (x.x.X) mark bug fixes and WIP features.
Minor versions (x.X.x) mark new features and gameplay.
Major versions (X.x.x) mark full releases. 1.0.0 is the goal!
#fnf #gamedev"
January 10, 2026 at 11:29 PM
Old Tweet from July 30th, 2025:

"So we've got blocky, shadowy, GLOWY buttons? GOOD GRACIOUS!
#FunkinMINECRAFT #fnf #minecraft #webdev"

go-miles.github.io/Funkin-MINEC...
January 10, 2026 at 12:17 AM
An INCREDIBLE milestone.
Funkin' MINECRAFT's WIP Gamebanana page has reached 2 downloads already!
#fnf #funkinMINECRAFT #gamedev
July 5, 2025 at 1:45 AM
Funkin' MINECRAFT logo
#fnf #minecraft #funkinMINECRAFT
July 4, 2025 at 11:17 PM
i'm gonna try something to get my logo into google's search indexing
July 4, 2025 at 11:15 PM
Reposted by GO Miles
Tweet on Apr 19, 2024
#FunkinMinecraft devlog #9: Get the camera!
I'm back from my break, and the first thing I do is give characters their own zoom multipliers, which are hot reloadable via json!
#fnf #minecraft #gamedev
December 1, 2024 at 4:43 AM
#webdev #gamedev #github #opensource #funkinMINECRAFT
I'm migrating Funkin' MINECRAFT's website contents over to a gh-pages branch in the base repository!

What's cool is that the old repo's link still works. Here's how I did it:
June 29, 2025 at 11:51 AM
CSS time!
The press is calling these "the first navbar buttons to get down like that".

#minecraft #webdev #github
June 27, 2025 at 2:19 AM
First impressions using modelbench:
* What a fantastic breakthrough in technology!
June 7, 2025 at 8:25 AM
..So you're hitting a sick drift in Mario Kart, and you get HIT! Your miniturbo is GONE, and there's no getting it back.

I say it's time for change! This drift system stores your boost to help you out in a pinch. Oh look, there's antigravity too!
#gamedev #unity #kartinwarriors
May 20, 2025 at 3:20 AM
May 10, 2025 at 11:42 PM
Reposted by GO Miles
I've got 15 DAYS to make my dream racing game. Guess I'll start with the pause menu! #gamedev #unity #kartinwarriors
May 10, 2025 at 7:31 AM
I've got 15 DAYS to make my dream racing game. Guess I'll start with the pause menu! #gamedev #unity #kartinwarriors
May 10, 2025 at 7:31 AM
Totally retroing it out right now. Unity URP, take the wheel! #gamedev
March 30, 2025 at 11:12 PM
It's been a while since my last devlog! Over a month ago, I put the #BEANBAGGERS poster up at Granite Technical Institute. #gamedev
March 29, 2025 at 3:21 AM
On a related note, biome blending is "working" now! It's still sampling the two most dominant biomes for height/texture interpolation, so there are some spectacular freakouts in convergence points where many are fighting for control.
#BEANBAGGERS #gamedev #unity
February 10, 2025 at 5:21 AM
I step outside for a drive, and the MOON is GLOWING RED!
#BEANBAGGERS #gamedev #unity
February 10, 2025 at 5:13 AM
My Late-night work on GPU biome blending for #BEANBAGGERS is going as well as you'd expect!

We do not _have_ a purple biome.
#gamedev #unity
February 4, 2025 at 8:19 AM
I've got a cool website up for #FunkinMINECRAFT using GitHub Pages! It's very brief for now but will eventually have a section dedicated to playing the web version.
#webdev #gamedev #fnf #minecraft
itz-miles.github.io/funkinMINECR...
Funkin' MINECRAFT
A rhythm-based platform fighter inspired by Friday Night Funkin' and Minecraft.
itz-miles.github.io
February 2, 2025 at 12:03 AM
Little update on Funkin' Minecraft!
As much I like my current engine (which is held together by duct tape), I'm pulling Psych Engine 1.0.1 and gutting that. The twist here is that development will be open source!
#fnf #gamedev
github.com/Itz-Miles/Fu...
Itz-Miles/Funkin-MINECRAFT
Source code for Funkin MINECRAFT. Contribute to Itz-Miles/Funkin-MINECRAFT development by creating an account on GitHub.
github.com
February 1, 2025 at 10:01 PM
I put an early version of my videogame's car combat beat up on Soundcloud! Feel free to give it a listen. #indiedev #vgm
soundcloud.com/itz_miles/di...
DIZZY IRON - BEAN BAGGERS Alpha OST
In the multiplayer Tower Defense game BEAN BAGGERS, this song plays out in the desert when in car combat. Different instruments are used at higher RPMs!
soundcloud.com
January 27, 2025 at 12:50 AM
My beat ran away before I could tweak the distortion! #vgm
January 24, 2025 at 9:42 PM
Where we're going, we don't NEED roads. #unity #gamedev
January 20, 2025 at 2:49 AM
For added realism, this day/night cycle lasts about as long as your average weekend! #gamedev #unity
January 19, 2025 at 7:06 AM