GirthyLemon
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girthylemongames.bsky.social
GirthyLemon
@girthylemongames.bsky.social
A newbie hobbyist game dev.
Currently working on a simple shooter game using mainly open-source tools like Godot, Blender and Audacity.

Main genre interests are shooters, strategy and puzzle games.
My enemy character now goes into attack-mode when he spots the player and chases after them when they loose sight. Need to work out some other states and behaviours to keep this interesting, but can almost call this a game now!

#GameDev #GameAI #Godot #Solodev #Indiedev
June 27, 2025 at 9:28 AM
Finally got his ragdoll to behave a little more!
Seems the issue was a combination of rogue vertex groups and constraints needing to get baked in Blender before exporting to Godot.

#GameDev #Godot #SoloDev #IndieDev
June 24, 2025 at 4:23 AM
DAKKA DAKKA

Spending the day trying to bake this guy's animations and IK constraints since I believe they are the reason his hands and feet fall off when he ragdolls in Godot.

#GameDev #Blender3D #Solodev #Godot
June 24, 2025 at 1:53 AM
June 23, 2025 at 4:34 AM
Working on an armed NPC placeholder character for my little first-person shooter project. Gonna need quite a few animations for him but I'll keep them simple for now since he's just a placeholder.

#GameDev #Blender #Godot #indiedev #animation #solodev
June 23, 2025 at 2:02 AM
Worked out a simple solution on how to do a main menu with a fade transition.
June 18, 2025 at 11:10 PM
Thanks to @feles-machina.bsky.social for the tip about using the physicalbone3d nodes as hitboxes. I now apply a force on the killing blow to knock the ragdoll in the direction of the attack.

Stagger state now also works, but just freezes his animation for a set amount of time.

#Gamedev #Godot
June 18, 2025 at 5:34 AM
Can now officially shoot and kill enemies with working ragdoll physics!
Needs some polish of course, but it works!

#GameDev #GameAI #Godot #Solodev #IndieDev #Fps #Ragdoll
June 15, 2025 at 8:46 PM
Attempting ragdoll physics... This needs some work.

#gamedev #godot #solodev #indiedev
June 15, 2025 at 7:37 PM
NPC now uses a placeholder character model and animations!

#gamedev #gameAI #solodev #godot #fps
June 14, 2025 at 1:00 AM
Trying to work out how to get animated models into Godot tonight so I made this little NPC placeholder character and got him rigged and animated.

#gamedev #godot #blender #animation
June 13, 2025 at 9:48 PM
Building my first NPC finite-state machine ai.
It just patrols around for now but it's a start. Also takes damage based on where it gets shot so headshots are encouraged.

#gamedev #godot #gameAI #solodev #indiedev
June 11, 2025 at 11:34 PM
Polished up the staircase movement and ammo system to fix a few issues. Also got the shotgun to fire multiple pellets in a random spread pattern and got a simple health and damage system working.

#gamedev #godot #solodev #firstpersonshooter
June 10, 2025 at 12:48 PM
Got ammo pickups working with weapons that lie on the ground. Also got the player character to move on stair steps smoothly and got an interaction system working so that the button can activate other things in the level.

#gamedev #godot #solodev #indiedev
June 6, 2025 at 3:01 AM
Been a long time since I sat down to work on this so I was starting to forget my code structure a little 😅 Got back to it today and worked on a little ammo pickup item.

#gamedev #solodev #godot
June 1, 2025 at 9:18 PM
Spend an hour this evening trying to get weapon animations to blend together a little bit so they don't snap as awkwardly between one another.

#Godot #GameDev #SoloDev #indieDev #FPS #FirstPersonShooter
March 24, 2025 at 11:20 PM
Managed to squeeze in a couple of hours of dev time and got some reloading to work, including the shot-gun shell-by-shell interruptible reload! Fucc yeee!

#Godot #GameDev #SoloDev #FirstPersonShooter #IndieDev
March 21, 2025 at 5:53 PM