GirthyLemon
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girthylemongames.bsky.social
GirthyLemon
@girthylemongames.bsky.social
A newbie hobbyist game dev.
Currently working on a simple shooter game using mainly open-source tools like Godot, Blender and Audacity.

Main genre interests are shooters, strategy and puzzle games.
I've gotten to the point in developing my shooter game template where I need to start making gameplay and design decisions.

This is mostly a project I'm doing to learn the engine and brush up on coding so I'm not aiming for a masterpiece, but a prototype to build from would be cool!

#GameDev
July 3, 2025 at 7:23 PM
If you're an EU citizen and a gamer who cares about the legacy of the art-form, this petition is probably your kind of thing!

#StopKillingGames #GamePreservation #Art
Stop Killing Games
www.stopkillinggames.com
June 29, 2025 at 5:56 AM
Played a good chunk of this and can highly recommend.
Really under-appreciated little gem!
June 28, 2025 at 3:04 PM
Killing some time in Blender, trying to get a mood-piece or 2 done for my first-person shooter game.

Always liked the imposing and monolithic vibes of brutalist architecture and should also be a style that helps keep geometry simple for the game.

#GameDev #Blender3D
June 28, 2025 at 8:04 AM
My enemy character now goes into attack-mode when he spots the player and chases after them when they loose sight. Need to work out some other states and behaviours to keep this interesting, but can almost call this a game now!

#GameDev #GameAI #Godot #Solodev #Indiedev
June 27, 2025 at 9:28 AM
Working some more on my enemy state machine and I've gotten an attack state to trigger where the enemy fires bullets at the player. Need to work out some raycasts to find out when the player escapes their view and what to do next, but it's something!

#GameDev #Godot #GameAI
June 25, 2025 at 9:33 AM
Been following this project for a while and I think it turned out really well! Especially the music and world-building does it for me!

#SongInTheSky #Animation #UniversalHeat
Song in the Sky (FULL MOVIE)
YouTube video by UniversalHeat
www.youtube.com
June 25, 2025 at 2:48 AM
Finally got his ragdoll to behave a little more!
Seems the issue was a combination of rogue vertex groups and constraints needing to get baked in Blender before exporting to Godot.

#GameDev #Godot #SoloDev #IndieDev
June 24, 2025 at 4:23 AM
DAKKA DAKKA

Spending the day trying to bake this guy's animations and IK constraints since I believe they are the reason his hands and feet fall off when he ragdolls in Godot.

#GameDev #Blender3D #Solodev #Godot
June 24, 2025 at 1:53 AM
June 23, 2025 at 4:34 AM
Working on an armed NPC placeholder character for my little first-person shooter project. Gonna need quite a few animations for him but I'll keep them simple for now since he's just a placeholder.

#GameDev #Blender #Godot #indiedev #animation #solodev
June 23, 2025 at 2:02 AM
One thing I love about game dev is the variety. Didn't feel like coding today, so I'm working on a new version of my NPC placeholder. This time with gun 🤘

#gamedev
June 23, 2025 at 12:21 AM
Looks interesting
I’m working on something new! Here’s the first few WIP images from

ULTRASOUND, a point and click horror game where you control an Ultrasound machine to diagnose and do surgery on a mysterious infection that is spreading aboard a long haul space freighter.

#screenshotsaturday #gamedev #indiedev
June 21, 2025 at 8:38 PM
Spent some time fixing some bugs with my shotguns reloading and trying to lay out a little options menu. Not much to show for it yet, but I'm learning at least!
June 21, 2025 at 1:33 AM
Spending today's game dev efforts on getting some work done on my main menu. I heard some more experienced devs say that UI development can really creep up on you and mess up your deadlines, so I'd rather get some of that out the way sooner rather than later.

#Godot #UI #GameDev
June 20, 2025 at 2:26 AM
Worked out a simple solution on how to do a main menu with a fade transition.
June 18, 2025 at 11:10 PM
Looks fun!
Autothysis is a FPS tower defense game. Deploy turrets, manage resources, and fight swarms of insectoid enemies. Can you withstand the oncoming horde?

Demo out now on Steam!

store.steampowered.com/app/3791990/...

#FPS #TowerDefense #Demo #IndieGame #Steam #TrailerTuesday
June 18, 2025 at 7:07 AM
Having an issue with my ragdoll's feet. They seem to just fall off for some reason and I can't work out why 🤔

#Godot #Gamedev
June 18, 2025 at 6:06 AM
Thanks to @feles-machina.bsky.social for the tip about using the physicalbone3d nodes as hitboxes. I now apply a force on the killing blow to knock the ragdoll in the direction of the attack.

Stagger state now also works, but just freezes his animation for a set amount of time.

#Gamedev #Godot
June 18, 2025 at 5:34 AM
Gonna have to fight the urge of trying to implement to many things and end up as a victim of scopecreep 😂 Been daydreaming a little much.

Main goal is to finish with a playable shooter in November with one or 2 levels, no more complex than OG 90's Doom.

#gamedev #solodev #scopecreep
June 17, 2025 at 7:06 PM
Currently looking around for late 90's / early 00's action game soundtracks for inspiration and suddenly remembered this classic. It's not the best game, but these tunes are great.

Might look for something in the same style for my game when I get to that.

#GameMusic #GameOST #GameDev
Dark Reign 2 - Complete Soundtrack
YouTube video by Game Cinematics
youtu.be
June 15, 2025 at 10:09 PM
Can now officially shoot and kill enemies with working ragdoll physics!
Needs some polish of course, but it works!

#GameDev #GameAI #Godot #Solodev #IndieDev #Fps #Ragdoll
June 15, 2025 at 8:46 PM
Attempting ragdoll physics... This needs some work.

#gamedev #godot #solodev #indiedev
June 15, 2025 at 7:37 PM
On a roll these days! 😀

Here's a print log of my character taking different amounts of damage depending on where he's hit. Also got some calculations in there to give some chance of triggering a staggered state.

#GameDev #Godot #solodev
June 15, 2025 at 3:23 AM
Today I found out about the BoneAttachment3D node in Godot. Gonna try and see if I can get it to work as a way of getting different hurtboxes set up on an animated character.

#gamedev #Godot #solodev
June 15, 2025 at 3:00 AM