Currently working on a simple shooter game using mainly open-source tools like Godot, Blender and Audacity.
Main genre interests are shooters, strategy and puzzle games.
Always liked the imposing and monolithic vibes of brutalist architecture and should also be a style that helps keep geometry simple for the game.
#GameDev #Blender3D
Always liked the imposing and monolithic vibes of brutalist architecture and should also be a style that helps keep geometry simple for the game.
#GameDev #Blender3D
Spending the day trying to bake this guy's animations and IK constraints since I believe they are the reason his hands and feet fall off when he ragdolls in Godot.
#GameDev #Blender3D #Solodev #Godot
Spending the day trying to bake this guy's animations and IK constraints since I believe they are the reason his hands and feet fall off when he ragdolls in Godot.
#GameDev #Blender3D #Solodev #Godot
#gamedev
#gamedev
#Godot #UI #GameDev
Stagger state now also works, but just freezes his animation for a set amount of time.
#Gamedev #Godot
Stagger state now also works, but just freezes his animation for a set amount of time.
#Gamedev #Godot
#gamedev #godot #blender #animation
#gamedev #godot #blender #animation
#gamedev #godot #solodev #firstpersonshooter
#gamedev #godot #solodev #firstpersonshooter
#Godot #GameDev #SoloDev #FirstPersonShooter #IndieDev
#Godot #GameDev #SoloDev #FirstPersonShooter #IndieDev