#LackadaisyCats #Lackadaisy
#LackadaisyCats #Lackadaisy
A Beijing artist made this series -- and turned stick fights into a phenomenon. We're exploring why and how he did it:
animationobsessive.substack.com/p/when-stick...
A Beijing artist made this series -- and turned stick fights into a phenomenon. We're exploring why and how he did it:
animationobsessive.substack.com/p/when-stick...
ROM anim Emilio Serrano CCBYNC4.0
#rigging #technicalanimation #mgearframework
ROM anim Emilio Serrano CCBYNC4.0
#rigging #technicalanimation #mgearframework
Lion Rig by: Truong CG Artist
Lion Rig by: Truong CG Artist
🍵Eldritch cottagecore with lost souls, tea, and plants~🌸
QRP with your world
🍵Eldritch cottagecore with lost souls, tea, and plants~🌸
QRP with your world
Resurrected in 2021, I helped the team a little bit after Moss 2 was released, prior to my departure from Polyarc. My good friend Jason is anim director!
Resurrected in 2021, I helped the team a little bit after Moss 2 was released, prior to my departure from Polyarc. My good friend Jason is anim director!
October pose cycle details below:
bsky.app/profile/anim...
October pose cycle details below:
bsky.app/profile/anim...
October pose cycle details below:
bsky.app/profile/anim...
October pose cycle details below:
bsky.app/profile/anim...
My name is Jessa Sininger. I'm a character effects artist looking for work in the animation industry.
Website: www.jessasininger.com
#MyShots
My name is Jessa Sininger. I'm a character effects artist looking for work in the animation industry.
Website: www.jessasininger.com
#MyShots
This time I went for a wand attack !
Something that hits physically but also channels raw magic.
No Rest for the Wicked by Moon Games Studio 🌖
#gamedev #animation #3d #3danimation #fight
This time I went for a wand attack !
Something that hits physically but also channels raw magic.
No Rest for the Wicked by Moon Games Studio 🌖
#gamedev #animation #3d #3danimation #fight
Reference is collected, edited and reedited, timed and retimed, long before jumping in to Maya.
#mentoring #animation
Reference is collected, edited and reedited, timed and retimed, long before jumping in to Maya.
#mentoring #animation