GBoy
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gboydev.bsky.social
GBoy
@gboydev.bsky.social
GODOT / game dev rookie
Reposted by GBoy
Ops Webp doesn't seem to work on Bluesky, here is the animation preview. #godot-tip #curve
December 12, 2024 at 1:47 AM
Love the art style :)
December 12, 2024 at 2:05 AM
Ops Webp doesn't seem to work on Bluesky, here is the animation preview. #godot-tip #curve
December 12, 2024 at 1:47 AM
There are other cases where they are traditionally used, ie RBAC where you can use bir flags etc. Quite popular way of doing it in C#

Just be clear you can do everything without them, they just make it nicer.
December 9, 2024 at 11:21 PM
In practice if you use them and don’t like to read them, and if you think they are making less readable, it’s a personal choice, there is nothing unique about them.

I think they tremendously improve readability of a lot of things.

State = Hero.WALKING

That’s all it does :) and does it well.
December 9, 2024 at 11:18 PM
I feel like Godot is just way too much about the editor, but yeah also the editor is way too weak. Lack of features, bugs etc.

I’m sticking with the editor for now but I might switch to C# and vscode or rider (JetBrains)
December 9, 2024 at 11:15 PM
Also enum is great for auto complete and general code readability
December 9, 2024 at 11:03 PM
One of the most obvious examples is state machine .

Ie. you have character and you want that character to have one state at a given time, ENUM is the obvious choice. Hero.WALKING, Hero.ATTACKING etc.

Majority of the time if you are iterating enum is not the right option.
December 9, 2024 at 11:02 PM
At which point a game dev should reach out you to try to be (un)published by you?
December 9, 2024 at 10:53 PM
Haven’t gotten to watch yet but intermediate tutorials are really needed! After graduating from the beginner level, there is nothing useful out there!
December 9, 2024 at 10:49 PM
Cool, just found the computer :)
December 8, 2024 at 2:17 AM