John • Gaming In The Wild
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gaminginthewild.bsky.social
John • Gaming In The Wild
@gaminginthewild.bsky.social
Video games • Critique with kindness • Books: Lost In Cult & Phaidon • Podcasts & YouTube: gaminginthewild.com • Journalist • Social & PR • There's a patreon! patreon.com/gaminginthewild
The French know how to protest, they actually pulled off their royal revolution
November 14, 2025 at 6:57 PM
The comeback :')
November 14, 2025 at 6:56 PM
The way this post frames the story and the parties involved is twisted. But then, the way the NYT framed Israel's genocide in Gaza was twisted. The way the NYT framed Mamdani's mayoral run was twisted. The NYT seems increasingly out of step with its readership, and reality generally.
November 14, 2025 at 2:22 AM
Something I have enjoyed is roleplaying it; like the idea that some raiders have bloodlust and will take you down means as a careful/pacifist raider, there's more careful approaching to loot areas, careful scouting of extraction points. Light "careful crew" roleplay is a fun way to think about it.
November 13, 2025 at 2:02 PM
Same, for the most part. I found that the earlier maps have been largely friendly, especially in the solo queue — maybe all the psychos go for the Night Raids in squads of three :)
November 13, 2025 at 2:02 AM
It's just a "Feat" so not mandatory, but it pushes people in that direction.
November 13, 2025 at 1:33 AM
I also talk to people who would staunchly hold forth that the media has absolutely no effect on their independent, free-thinking decision making, then parrot stories they got from news media verbatim, as if it's an original thought. It's bizarre.
November 12, 2025 at 8:53 AM
I'm an Englishman who lives abroad, and when I come back I'm startled by the overtly pernicious, hateful, alarmist UK media, from tabloids to the BBC (who e.g. cover strikes by interviewing crying children at train stations, not striking workers). I see the effect the rotten media has on people.
November 12, 2025 at 8:50 AM
Yeah that one is rough, and the blocks changing mid-bout from moons in different phases, or splashing underwater and changing colour. A cool idea, but — too much. I played scores of hours of Lumines Remastered, but just a handful of hours in Arise so far, I'm not feeling the call with this versionl.
November 11, 2025 at 3:46 PM
I've been semi-enjoying it, but I think it goes so far with visual effects that it actually undermines the core gameplay a little. Like sometimes, blocks are not easily visibly decipherable from each other.
November 11, 2025 at 3:40 PM
How the games perform is an overstatement — it's just whether they run or not, no?
November 10, 2025 at 10:37 AM
I should say that as soon as I started playing with a friend, it became fun. It's easy to get overwhelmed when playing alone. No human player has fired on me in four runs — people seem to be largely chill, so far.
November 9, 2025 at 5:16 PM
Haha I do like scavenging-tourism collectathon gameplay in TLOU & Fallout 4, but I wonder what the next stage of ARC will be as the novelty wears off.
November 9, 2025 at 5:07 PM
Okay scratch that—switched from solo to playing with a friend, we did a few tentative looting-focussed runs, it was a lot more fun.

Like a mix of TLOU's moment to moment—exploring detailed broken-down interiors with occasion combat—& Fallout's inventory mgmt, scavenging, crafting.
November 9, 2025 at 5:05 PM
By the way, the podcast qualified for programmatic ads this month, so I turned them on. Sorry if they're annoying. I upload an ad-free version as a patron perk. Patrons also get bonus podcasts — the last one was a review of the Totoro stage show. Join here for $1+: patreon.com/gaminginthewild
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November 9, 2025 at 3:29 AM