Gamedev-jc // Necronomicon Monsters
gamedev-jc.bsky.social
Gamedev-jc // Necronomicon Monsters
@gamedev-jc.bsky.social
Monster-caching JRPG where Lovecraft’s creatures become your battle buddies. Fight cosmic horrors with a dash of comedy.
Alone, on the Island, the atmosphere is perfect... 🕯️

The starting point of our adventure. H. P. Lovecraft manor. Just outside of Providence.

#gamedev #indiedev #indiegame #jrpg #lovecraft
November 9, 2025 at 11:48 AM
The forest is no longer silent…

The last missing effect was the storm ! Happy Halloween folks 🎃

#gamedev #indiedev #godot #indiegame
October 30, 2025 at 9:26 PM
First the fog... now the rain... Only one ingredient is missing. What do you think it is?

Find out on October 31 👻

#gamedev #indiegame #indiedev
October 29, 2025 at 2:04 PM
Did something just move in the fog? 👁️

In Necronomicon Monsters weather meets storytelling, and sometimes... it get spooky!

#gamedev #indiedev #godot #Halloween
October 25, 2025 at 8:10 PM
I'm back after some time off. This is our fully functional in game menu. Act as a Pokedex, an Inventory and a Squad manager.

#gamedev #indiedev #solodev #godot
September 10, 2025 at 3:48 PM
We have a Cutscene engine! I plan on playing in game cutscenes just like #FFV and #FFVI used to. Quite nescessary for a scenario driven jrpg ☺️

#gamedev #indiedev #jrpg #godot
June 14, 2025 at 5:53 PM
Trainer battles! I bet you can hear the sound just with the animation!

#gamedev #indiedev #rpg #godot
June 9, 2025 at 11:26 AM
Random encounters are in! Each monster spawn supports weighted encounter, shiny monsters and are ready in case we want the monsters to spawn as overworld entities instead of just standing on tall gass 😎

#gamedev #indiedev #rpg
June 7, 2025 at 12:50 PM
The dialogue system is in! It handles, speed, skip, monologues, auto formating and styling so I'll be able to focus on writting rather than technical limitations.

Thanks Prof. Oak!☺️

#gamedev #indiedev #godot
June 6, 2025 at 9:35 AM
Dynamic night and day transition ✨

#gamedev #indiedev #pokemon #godot
May 25, 2025 at 10:47 AM
People enjoyed it so I bring you more on the light work! Next step will be to work on shaders to replace Godot's built in shadows 💪

#gamedev #indiedev #pokemon #godot
May 24, 2025 at 10:36 AM