-dialogues that wait player imput
-emotes of various reactions
-scene transitions
-entities that can turn to another
-entities that walk / run through markers
-arbitrary wait times
-sound triggering
-lights triggering
-screen shake
-dialogues that wait player imput
-emotes of various reactions
-scene transitions
-entities that can turn to another
-entities that walk / run through markers
-arbitrary wait times
-sound triggering
-lights triggering
-screen shake