Gamedev-jc // Necronomicon Monsters
gamedev-jc.bsky.social
Gamedev-jc // Necronomicon Monsters
@gamedev-jc.bsky.social
Monster-caching JRPG where Lovecraft’s creatures become your battle buddies. Fight cosmic horrors with a dash of comedy.
Pinned
I'm back after some time off. This is our fully functional in game menu. Act as a Pokedex, an Inventory and a Squad manager.

#gamedev #indiedev #solodev #godot
Before the Christmas break, I wanted to share some progress on our interiors. Welcome to Player House 1F! What do you think? It's a bit empty, isn't it?"

#gamedev #pixelart #godot
December 20, 2025 at 3:18 PM
This is my first pixel art ever. It's not much, but it's honest work.
#Pixelart #ドット絵
December 14, 2025 at 1:09 AM
Alone, on the Island, the atmosphere is perfect... 🕯️

The starting point of our adventure. H. P. Lovecraft manor. Just outside of Providence.

#gamedev #indiedev #indiegame #jrpg #lovecraft
November 9, 2025 at 11:48 AM
The forest is no longer silent…

The last missing effect was the storm ! Happy Halloween folks 🎃

#gamedev #indiedev #godot #indiegame
October 30, 2025 at 9:26 PM
First the fog... now the rain... Only one ingredient is missing. What do you think it is?

Find out on October 31 👻

#gamedev #indiegame #indiedev
October 29, 2025 at 2:04 PM
Did something just move in the fog? 👁️

In Necronomicon Monsters weather meets storytelling, and sometimes... it get spooky!

#gamedev #indiedev #godot #Halloween
October 25, 2025 at 8:10 PM
Working on cutscenes fells like working on a movie set. You have multiple cameras, actors, lights, backgrounds and markers... and action! 🎬

#godot #gamedev
September 29, 2025 at 2:38 PM
I'm back after some time off. This is our fully functional in game menu. Act as a Pokedex, an Inventory and a Squad manager.

#gamedev #indiedev #solodev #godot
September 10, 2025 at 3:48 PM
I'm so happy to have managed to implement the mockup into something in game! I'll post a video soon 😉

#pixelart #necronomicon
July 5, 2025 at 8:47 PM
We have a Cutscene engine! I plan on playing in game cutscenes just like #FFV and #FFVI used to. Quite nescessary for a scenario driven jrpg ☺️

#gamedev #indiedev #jrpg #godot
June 14, 2025 at 5:53 PM
Trainer battles! I bet you can hear the sound just with the animation!

#gamedev #indiedev #rpg #godot
June 9, 2025 at 11:26 AM
Random encounters are in! Each monster spawn supports weighted encounter, shiny monsters and are ready in case we want the monsters to spawn as overworld entities instead of just standing on tall gass 😎

#gamedev #indiedev #rpg
June 7, 2025 at 12:50 PM
The dialogue system is in! It handles, speed, skip, monologues, auto formating and styling so I'll be able to focus on writting rather than technical limitations.

Thanks Prof. Oak!☺️

#gamedev #indiedev #godot
June 6, 2025 at 9:35 AM
I'm sorry #pokemon but nothing can beat Shin Megami Tensei II for turn based proxy assets 🥲

#gamedev #indiedev #smt2
June 4, 2025 at 2:59 PM
What is he wondering?... Probably how to prevent the light from reflecting on his emote 😭

#gamedev #indiedev #pokemon #godot
May 29, 2025 at 5:23 PM
Dynamic night and day transition ✨

#gamedev #indiedev #pokemon #godot
May 25, 2025 at 10:47 AM
People enjoyed it so I bring you more on the light work! Next step will be to work on shaders to replace Godot's built in shadows 💪

#gamedev #indiedev #pokemon #godot
May 24, 2025 at 10:36 AM
I've been playing arround with lights lately. Nothing too fancy, this is pure 2D but I really like the result!

#gamedev #indiedev #pokemon #godot
May 17, 2025 at 6:21 PM
1 year ago, For #PokemonDay and the 30 years of #FFVI I've recreated Pallet Town with Final Fantasy VI tileset, loved the result!
January 29, 2025 at 12:36 AM