Game Materials
game-materials.bsky.social
Game Materials
@game-materials.bsky.social
Game materials are the things you can make, but shouldn't make. Never underestimate the power of things that have already been made.
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This sample is from Hyper Graph 3, A material library that works well with #unity and #unreal game engines.

ORM (occlusion roughness metallic rgb encoded) for Unreal
and alternative alpha encoded metallic layer for Unity game developers and level designers

Accelerate your creative process 🚀
December 10, 2024 at 6:51 AM
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Update 5 for my good old "Fluffy Tree" article. This time with added knowledge from @h3r2tic.bsky.social &@pomperi.bsky.social: simonschreibt.de/gat/airborn-...

#gamedev #techart #ItsSooooFluffy
December 9, 2024 at 10:57 AM
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theme: jeweled // 100% substance designer
December 9, 2024 at 7:06 PM
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Here are some of the sample outputs:
#vector
#game
#textures
#materials
#pbr
December 4, 2024 at 7:19 PM
One of the rare examples utilizing Houdini + PDG to create tons of variation.
In this video the mask/baked height/ baked normal/ and result are visible. (1/2)

rh2.gumroad.com/l/PolyFrame

This substance designer file has 75 panels, and I am selling it for $25.
December 4, 2024 at 7:50 PM
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Blender was mostly used for modeling, with the final assets being delivered in Maya for rendering in Redshift. Texturing was done in Substance Painter & Substance Designer, and we baked high-poly details onto the lower poly subd meshes.
November 27, 2024 at 6:44 PM
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Almost finished the Substance Designer tutorial!

Don't love how the embroidery pattern ended up, and I think the thread maybe has a tad too much noise? Nevertheless, I'm having a blast learning a creative software tool.
#SubstanceDesigner
November 28, 2024 at 2:26 PM
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My last Marvelous Designer test. I'm actually proud of the result!
Since it's the last one, I made it a fully detailed piece and finished it. I'm satisfied with the workflow and quality.
I skipped the retopo (nothing new to learn, really). Textured it in Substance Painter and rendered Blender
December 4, 2024 at 2:56 PM
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Game-changing shaders made simple! Our URP Dissolve Shader Pack includes 6 shaders, 30+ materials, and a demo scene.

Transform your visuals!
https://dirtycookstudio.itch.io/unity-dissolve-shader

#Shaders #Unity3d #GameAsset
December 4, 2024 at 2:02 AM
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I recently made this set of 18 trimsheets
If you need #stained #glass #windows
for your video game or some other computer graphics project.

It's really good, check it out at rh2.gumroad.com/l/glass
December 3, 2024 at 12:11 AM
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rh2.gumroad.com/l/HyperGraph1
#gamedev #game #textures

This is one of the material sets from last year. With 400 seamless textures that include metallic/artificial surfaces along with several near future fictional user interface panels with little keyboards and touchscreens.
December 3, 2024 at 12:14 AM
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I made this other marble/ceramics texture generator (also substance designer) that has *160* patterns

It's on gumroad!
And it's been free for a couple of weeks
(tips are always appreciated)*

rh2.gumroad.com/l/ceramics

#substance #designer #materials #gamedev #textures #seamless
December 3, 2024 at 12:26 AM
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Texture test with substance designer and unreal
October 5, 2024 at 1:42 PM
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I've just moved here from The Other Website, so here's a sampling of my Substance Designer projects from the last couple of years to get started :D
November 15, 2024 at 11:37 PM
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Hi, I'm Alecto, I make 3D environments and procedural tools for 3D game environments.
October 20, 2024 at 12:17 AM
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Hey new Bluesky followers!

I'm an Associate Art Director at System Era Softworks, doing cool things with cool people in the Astroneer universe.

I love all things video games, but proceduralism makes me super hot.

I mostly repost cool video game things from cool folks!

www.artstation.com/quack
October 17, 2024 at 2:48 AM
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🟫✨ Valorant Material Study ✨🟧

Starting my reposts off with this material I did as I dove into Substance Designer!!

#3dart #gameart
October 21, 2024 at 11:24 AM
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Neat little trick I found making this material. Sometimes you want more squared/triangular shapes and Voronoi noises are a bit too random to rely on good results. This method allows for much more control on your results.
In the ALT text you'll find all the info you need! Hope this was of help! 😄
October 26, 2024 at 11:27 AM
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working on some clothing texture in Substance Designer
November 6, 2024 at 5:50 PM
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Spent some time this morning working on a tile set for the rocks I will be making.

Had a lot of fun working on this in Substance Designer.

I need to make 2 more variations next.

#SubstanceDesigner
#GameArt
November 10, 2024 at 12:35 PM
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Old building from a while ago 100% substance designer
#gameart #SubstanceDesigner
November 14, 2024 at 8:35 AM
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Space shuttle material made in Substance Designer
November 16, 2024 at 3:04 PM
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Material Study Wild Grass.
Focused on small details and color variation.
100% Substance Designer, rendered in Marmoset.
#substance3d #GameArt #art
November 19, 2024 at 9:04 AM
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Material study, snowy rocks. 100% Substance Designer rendered in Marmoset. #substance3d #gameart #shader #munkhead #techart
November 19, 2024 at 9:12 AM