galnart.bsky.social
@galnart.bsky.social
Reposted
Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...
Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
January 13, 2026 at 9:41 PM
Reposted
Used a text-to-image model, then an image-to-3d model. Cleaned, rigged, and painted it in Blender. Feeling a bit conflicted, but I see no other way to make my game happen alongside a full-time job without AI. Thoughts?

#gamedev #ai #bevy
July 19, 2025 at 11:33 AM
Reposted
⚠️ Important: Starting with dev 5, all resource types will generate .uid files, making references path-agnostic. These files are editor-only but should be added to version control for proper data sync.

We’d love your feedback on this change!
#godot #godotengine

godotengine.org/article/dev-...
Dev snapshot: Godot 4.4 dev 5
With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.
godotengine.org
November 21, 2024 at 5:33 PM
Bluesky now has over 10 million users, and I was #9,936,229!
September 23, 2024 at 11:40 PM