François Guthmann
frguthmann.bsky.social
François Guthmann
@frguthmann.bsky.social
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Pinned
The recordings from GPC24 are up, including my talk ! This contains much more information than the slides on their own. Enjoy !
www.youtube.com/watch?v=sHFb...
gpuopen.com/presentation...
Occupancy Explained Through the AMD RDNA™ Architecture
YouTube video by Graphics Programming Conference
www.youtube.com
We have multiple open job opportunities in game engineering, come work with us !
June 18, 2025 at 6:33 PM
Reposted by François Guthmann
As a reviewer, I got a few codes for a free copy of "Vulkan 3D Graphics Rendering Cookbook". PM me if you'd like one, first come, first served :)
March 14, 2025 at 8:04 AM
Democratize GPU profiling on the web, let's go !
I've written a brief guide for profiling WebGPU commands with XCode's Metal debugger. It's... not exactly easy, but it works! I've got several ideas for how to improve it in the future, too.

toji.dev/webgpu-profi...
Profiling WebGPU with XCode’s Metal Debugger
Brandon Jones - Graphics and XR on the web
toji.dev
March 12, 2025 at 10:49 PM
Seb wrote a fantastic article exploring how to make matrix multiplications go fast on AMD GPUs. This is a deep dive into both the algorithm and hardware, with great visualizations. He is also looking for work and I only have good things to say about him, so hire him!
seb-v.github.io/optimization...
Optimizing Matrix Multiplication on RDNA3: 50 TFlops and 60% Faster Than rocBLAS
Introduction
seb-v.github.io
February 13, 2025 at 5:16 PM
Reposted by François Guthmann
Hey there bsky!

I'm looking for an internship in graphics/engine programming anywhere in the world (I'm willing to relocate). If you happen to know any open positions or if you work at a company that is taking interns, feel free to contact me!

Portfolio ⬇️
January 8, 2025 at 2:20 PM
The recordings from GPC24 are up, including my talk ! This contains much more information than the slides on their own. Enjoy !
www.youtube.com/watch?v=sHFb...
gpuopen.com/presentation...
Occupancy Explained Through the AMD RDNA™ Architecture
YouTube video by Graphics Programming Conference
www.youtube.com
December 4, 2024 at 10:38 AM
Hey all, I wrote some WebGPU code to test some race conditions in a shader. If you're willing to try, let me know what you see. Red/flicker means there's a race.
I'm especially curious about V3 which could theoretically race but I was never able to catch it.
frguthmann.github.io/webgpu_racy_...
Racy WebGPU tests
frguthmann.github.io
December 2, 2024 at 5:19 PM
Hey all, the Graphics Programming Conference is approaching. This is my first conference and I'm looking forward to meeting fellow graphics people in person. If you're coming and would like to meet, ping me! Even if we don't know each other :)
October 31, 2024 at 3:12 PM
Reposted by François Guthmann
This is the official account for #GPUOpen, #AMD's resource for supporting games and graphics developers since 2016.

We're the team behind #FidelityFX Super Resolution (FSR), #Radeon Developer Tool Suite, Radeon #ProRender, and much more.

Visit us at gpuopen.com!
AMD GPUOpen
Discover your best graphics performance by using our open source tools, SDKs, FidelityFX effects, and tutorials.
gpuopen.com
October 21, 2024 at 5:29 PM
After 1.5 years at AMD, here is finally my first blog post on GPUOpen 🥳. Let's demystify occupancy together !

Please feel free to reach out if you have questions or comments :)

gpuopen.com/learn/occupa...
Occupancy explained
In this blog post we will try to demystify what exactly occupancy is, which factors limit occupancy, and how to use tools to identify occupancy-limited workloads.
gpuopen.com
December 20, 2023 at 3:12 PM