#GPUOpen
AMD's GPU Reshape: Debugging shaders with Avalonia!

✅ API agnostic (Vulkan/D3D12)
✅ Instruction-level validation
✅ Real-time GPU→CPU messaging
✅ Cross-platform UI

Professional graphics debugging powered by .NET & Avalonia.
github.com/GPUOpen-Too...
November 17, 2025 at 6:15 AM
Join us next week at the Montreal International Game Summit on Nov 11-12.

🎓 Attend our “Advancing AI Game Development with AMD” developer session.
🛠️ Visit our booth to see some of our latest tech demos.

👉 Register now: migs.biz/en/sessions/...

#MIGS25 #gamedev
November 6, 2025 at 6:03 PM
詳しい人だれか教えて( 'Θ')
github.com/GPUOpen-Libr...
February 19, 2024 at 3:28 PM
Compressonator CLI has been my go to for windows/linux

Its not the fastest, but it’s one of the only tools that covers (almost) all of the compression types.

It has shortcomings (mainly around no octahedral mipmap gen) but its pretty straightforward to do that yourself

github.com/GPUOpen-Tool...
Releases · GPUOpen-Tools/compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs - GPUOpen-Tools/compressonator
github.com
August 20, 2025 at 9:43 PM
AMD's single-pass mip downsampler uses a neat technique for avoiding a 2nd dispatch for the final 6 mip levels:

Each workgroup increments a global atomic when it's finished. The final group to finish is then responsible for downsampling the final tile.

github.com/GPUOpen-Libr...
December 31, 2024 at 7:49 PM
AMD Streaming SDK Updated With Linux Support - But Recommending X.Org Over Wayland Phoronix: AMD Streaming SDK Updated With Linux Support - But Recommending X.Org Over Wayland AMD's GPUOpen group today released the AMD...

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www.phoronix.com
July 29, 2025 at 4:15 PM
я майже ніколи не шерю лінки з твіттера, але тут є мої роботи для тренування денойзера для AMD GPUOpen. x.com/GPUOpen/stat...

ось сам проект, якщо цікаво gpuopen.com/learn/neural...
AMD GPUOpen on X: "Our research on Neural Supersampling and Denoising (NSSD) has been updated. 💥 We've added a lightweight multi-branch and multi-scale feature extraction network for superior visual quality. Our recently expanded blog has all the details 👉 https://t.co/VPJGhpmRYd https://t.co/32IvPPTl6W" / X
Our research on Neural Supersampling and Denoising (NSSD) has been updated. 💥 We've added a lightweight multi-branch and multi-scale feature extraction network for superior visual quality. Our recently expanded blog has all the details 👉 https://t.co/VPJGhpmRYd https://t.co/32IvPPTl6W
x.com
July 16, 2025 at 9:15 PM
Our research in generative AI is paving the way for a new era of 🧠 neural rendering.

✨We're sharing how you can leverage diffusion-based techniques to generate indirect illumination (GI) effects ✨

Find out more in our latest article on GPUOpen:
gpuopen.com/learn/genai-...
Generative AI model for Global Illumination effects - AMD GPUOpen
Our generative AI research leverages diffusion-based techniques to generate indirect illumination effects for the new era of neural rendering.
gpuopen.com
July 15, 2025 at 8:28 PM
Get ready for FSR Redstone with AMD FSR 3.1.4 and our new UE 5.6 plugin - AMD GPUOpen gpuopen.com/learn/amd-fs...
Get ready for FSR Redstone with AMD FSR 3.1.4 and our new UE 5.6 plugin - AMD GPUOpen
Integrate AMD FSR 3.1.4 to get ready for FSR Redstone, updated Unreal Engine 5.6 plugin now available.
gpuopen.com
August 8, 2025 at 2:58 PM
Isso substitui vkCreateBuffer, vkAllocateMemory e vkBindBufferMemory por apenas vmaCreateBuffer, e também substitui vkCreateImage, vkAllocateMemory e vkBindImageMemory por apenas vmaCreateImage, e também elimina os códigos relacionados.

Uma dica boa pra quem usa Vulkan 😁

github.com/GPUOpen-Libr...
GitHub - GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator: Easy to integrate Vulkan memory allocation library
Easy to integrate Vulkan memory allocation library - GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
github.com
June 21, 2025 at 9:57 PM
This is the official account for #GPUOpen, #AMD's resource for supporting games and graphics developers since 2016.

We're the team behind #FidelityFX Super Resolution (FSR), #Radeon Developer Tool Suite, Radeon #ProRender, and much more.

Visit us at gpuopen.com!
AMD GPUOpen
Discover your best graphics performance by using our open source tools, SDKs, FidelityFX effects, and tutorials.
gpuopen.com
October 21, 2024 at 5:29 PM
👉 AMD pubblica il codice sorgente di FSR 3 su GPUOpen
Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.
gomoot.com/amd-pubblica...
FSR 3: AMD pubblica il codice sorgente completo su GPUOpen
AMD rilascia la documentazione agli sviluppatori per comprendere il funzionamento interno di FSR 3 e integrare la tecnologia nei giochi e applicazioni
gomoot.com
December 15, 2023 at 3:32 PM
Last July, we published a research paper about our upcoming geometry compression technology - DGF.

🔥 We're now releasing an #opensource toolchain for its evaluation, experimentation, and integration into future game engines 🔥

🗜️ Find out more on GPUOpen! gpuopen.com/learn/proble...
Solving the Dense Geometry Problem
Discover how AMD's Dense Geometry Compression Format (DGF) revolutionizes graphics by compressing complex models for efficient real-time rendering, bridging the gap between rasterization and ray traci...
gpuopen.com
February 6, 2025 at 6:14 PM
FSR 3.1.4 ist doch schon ne ganze Weile raus? News einfach wegen des Gpuopen-Artikels drüber?
August 8, 2025 at 1:34 PM
After 1.5 years at AMD, here is finally my first blog post on GPUOpen 🥳. Let's demystify occupancy together !

Please feel free to reach out if you have questions or comments :)

gpuopen.com/learn/occupa...
Occupancy explained
In this blog post we will try to demystify what exactly occupancy is, which factors limit occupancy, and how to use tools to identify occupancy-limited workloads.
gpuopen.com
December 20, 2023 at 3:12 PM
A beginner’s guide to deploying LLMs with AMD on Windows using PyTorch – AMD GPUOpen

If you’re interested in deploying advanced AI models on your local hardware, leveraging a modern AMD GPU or APU can provide an efficient and scalable solution. You don’t need dedicated AI infrastructure to…
A beginner’s guide to deploying LLMs with AMD on Windows using PyTorch – AMD GPUOpen
If you’re interested in deploying advanced AI models on your local hardware, leveraging a modern AMD GPU or APU can provide an efficient and scalable solution. You don’t need dedicated AI infrastructure to experiment with Large Language Model (LLMs); a capable Microsoft® Windows® PC with PyTorch installed and equipped with a recent AMD graphics card is all you need. PyTorch for AMD on Windows and Linux is now available as a public preview. You can now use native PyTorch for AI inference on AMD Radeon™ RX 7000 and 9000…
n24usa.com
October 10, 2025 at 1:52 AM
You trained us well. We learned you wanted to see AMD #FSR 4 on GPUOpen 🫣

🟥 Introducing AMD #FidelityFX SDK 2.0: the launchpad for our neural rendering tech, including cutting-edge #FSR4 and upcoming Redstone features!

➡️ Meet the FidelityFX SDK 2: gpuopen.com/learn/amd-fi...
AMD FidelityFX SDK 2.0 launches our neural rendering technologies for developers - AMD GPUOpen
Learn about the launchpad for our ML-based rendering technologies, inc. AMD FSR 4 and upcoming FSR Redstone features.
gpuopen.com
August 20, 2025 at 4:00 PM
GPUの占有率 "Occupancy explained - AMD GPUOpen" https://gpuopen.com/learn/occupancy-explained/
December 28, 2023 at 9:00 AM
О, досяг позначки в 500+ і також моя робота на головній сторінці GPUopen від AMD))
November 4, 2025 at 7:29 PM