✅ API agnostic (Vulkan/D3D12)
✅ Instruction-level validation
✅ Real-time GPU→CPU messaging
✅ Cross-platform UI
Professional graphics debugging powered by .NET & Avalonia.
github.com/GPUOpen-Too...
✅ API agnostic (Vulkan/D3D12)
✅ Instruction-level validation
✅ Real-time GPU→CPU messaging
✅ Cross-platform UI
Professional graphics debugging powered by .NET & Avalonia.
github.com/GPUOpen-Too...
🎓 Attend our “Advancing AI Game Development with AMD” developer session.
🛠️ Visit our booth to see some of our latest tech demos.
👉 Register now: migs.biz/en/sessions/...
#MIGS25 #gamedev
🎓 Attend our “Advancing AI Game Development with AMD” developer session.
🛠️ Visit our booth to see some of our latest tech demos.
👉 Register now: migs.biz/en/sessions/...
#MIGS25 #gamedev
github.com/GPUOpen-Libr...
github.com/GPUOpen-Libr...
https://github.com/GPUOpen-Drivers/AMDVLK/discussions/416
https://news.ycombinator.com/item?id=45270087
https://github.com/GPUOpen-Drivers/AMDVLK/discussions/416
https://news.ycombinator.com/item?id=45270087
Its not the fastest, but it’s one of the only tools that covers (almost) all of the compression types.
It has shortcomings (mainly around no octahedral mipmap gen) but its pretty straightforward to do that yourself
github.com/GPUOpen-Tool...
Its not the fastest, but it’s one of the only tools that covers (almost) all of the compression types.
It has shortcomings (mainly around no octahedral mipmap gen) but its pretty straightforward to do that yourself
github.com/GPUOpen-Tool...
Each workgroup increments a global atomic when it's finished. The final group to finish is then responsible for downsampling the final tile.
github.com/GPUOpen-Libr...
Each workgroup increments a global atomic when it's finished. The final group to finish is then responsible for downsampling the final tile.
github.com/GPUOpen-Libr...
Interest | Match | Feed
ось сам проект, якщо цікаво gpuopen.com/learn/neural...
ось сам проект, якщо цікаво gpuopen.com/learn/neural...
✨We're sharing how you can leverage diffusion-based techniques to generate indirect illumination (GI) effects ✨
Find out more in our latest article on GPUOpen:
gpuopen.com/learn/genai-...
✨We're sharing how you can leverage diffusion-based techniques to generate indirect illumination (GI) effects ✨
Find out more in our latest article on GPUOpen:
gpuopen.com/learn/genai-...
Uma dica boa pra quem usa Vulkan 😁
github.com/GPUOpen-Libr...
Uma dica boa pra quem usa Vulkan 😁
github.com/GPUOpen-Libr...
We're the team behind #FidelityFX Super Resolution (FSR), #Radeon Developer Tool Suite, Radeon #ProRender, and much more.
Visit us at gpuopen.com!
We're the team behind #FidelityFX Super Resolution (FSR), #Radeon Developer Tool Suite, Radeon #ProRender, and much more.
Visit us at gpuopen.com!
Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.
gomoot.com/amd-pubblica...
Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.
gomoot.com/amd-pubblica...
🔥 We're now releasing an #opensource toolchain for its evaluation, experimentation, and integration into future game engines 🔥
🗜️ Find out more on GPUOpen! gpuopen.com/learn/proble...
🔥 We're now releasing an #opensource toolchain for its evaluation, experimentation, and integration into future game engines 🔥
🗜️ Find out more on GPUOpen! gpuopen.com/learn/proble...
Please feel free to reach out if you have questions or comments :)
gpuopen.com/learn/occupa...
Please feel free to reach out if you have questions or comments :)
gpuopen.com/learn/occupa...
If you’re interested in deploying advanced AI models on your local hardware, leveraging a modern AMD GPU or APU can provide an efficient and scalable solution. You don’t need dedicated AI infrastructure to…
If you’re interested in deploying advanced AI models on your local hardware, leveraging a modern AMD GPU or APU can provide an efficient and scalable solution. You don’t need dedicated AI infrastructure to…
AMD、「Anti-Lag2 SDK」をGPUOpenでリリース。競技向けゲームで更なるレイテンシ低減を実現
youtu.be/gjNLCcbRa4g
AMD、「Anti-Lag2 SDK」をGPUOpenでリリース。競技向けゲームで更なるレイテンシ低減を実現
youtu.be/gjNLCcbRa4g
🟥 Introducing AMD #FidelityFX SDK 2.0: the launchpad for our neural rendering tech, including cutting-edge #FSR4 and upcoming Redstone features!
➡️ Meet the FidelityFX SDK 2: gpuopen.com/learn/amd-fi...
🟥 Introducing AMD #FidelityFX SDK 2.0: the launchpad for our neural rendering tech, including cutting-edge #FSR4 and upcoming Redstone features!
➡️ Meet the FidelityFX SDK 2: gpuopen.com/learn/amd-fi...