Cat Dad
Nicolas Cage Homunculus
Blitzball Defender
FFXIV: Kaien Togarashi @ Malboro - Side content enthusiast
He/him
Art by @allasinnia.bsky.social
Nothing too complex. Just a fine-looking sword.
No reference, no plan going into it.
And with this, I've completed my goal of making a sword every day of September. :) Not an official Swordtember I guess, but I'm so happy I did this, and I learned a ton!
Nothing too complex. Just a fine-looking sword.
No reference, no plan going into it.
And with this, I've completed my goal of making a sword every day of September. :) Not an official Swordtember I guess, but I'm so happy I did this, and I learned a ton!
Nothing too complex. Just a fine-looking sword.
No reference, no plan going into it.
And with this, I've completed my goal of making a sword every day of September. :) Not an official Swordtember I guess, but I'm so happy I did this, and I learned a ton!
Nothing too complex. Just a fine-looking sword.
No reference, no plan going into it.
And with this, I've completed my goal of making a sword every day of September. :) Not an official Swordtember I guess, but I'm so happy I did this, and I learned a ton!
Penultimate day, and I had time, so I made a very busy sword. I had no plans before today for what I'd do, and I didn't have reference, so I just played through until the sword was done.
I'm pretty satisfied with where my whims took me!
Penultimate day, and I had time, so I made a very busy sword. I had no plans before today for what I'd do, and I didn't have reference, so I just played through until the sword was done.
I'm pretty satisfied with where my whims took me!
Penultimate day, and I had time, so I made a very busy sword. I had no plans before today for what I'd do, and I didn't have reference, so I just played through until the sword was done.
I'm pretty satisfied with where my whims took me!
Penultimate day, and I had time, so I made a very busy sword. I had no plans before today for what I'd do, and I didn't have reference, so I just played through until the sword was done.
I'm pretty satisfied with where my whims took me!
The Fiery Dragon Sword from Guild Wars
Had to go with GW1 over 2 because I can't handle that level of detail yet. And the dragon head was already a stretch! Not to mention dipping back into particles (it's been a bit)
Not perfect, but good and fun!
The Fiery Dragon Sword from Guild Wars
Had to go with GW1 over 2 because I can't handle that level of detail yet. And the dragon head was already a stretch! Not to mention dipping back into particles (it's been a bit)
Not perfect, but good and fun!
The Fiery Dragon Sword from Guild Wars
Had to go with GW1 over 2 because I can't handle that level of detail yet. And the dragon head was already a stretch! Not to mention dipping back into particles (it's been a bit)
Not perfect, but good and fun!
The Fiery Dragon Sword from Guild Wars
Had to go with GW1 over 2 because I can't handle that level of detail yet. And the dragon head was already a stretch! Not to mention dipping back into particles (it's been a bit)
Not perfect, but good and fun!
The Energy Sword from Halo: Combat Evolved
Needed another sword that'd be fairly straightforward (busy, busy day), but trying to replicate an older style and play around with the shader was satisfying! We animating again, too!
Swords do come in all shapes and sizes.
The Energy Sword from Halo: Combat Evolved
Needed another sword that'd be fairly straightforward (busy, busy day), but trying to replicate an older style and play around with the shader was satisfying! We animating again, too!
Swords do come in all shapes and sizes.
The Energy Sword from Halo: Combat Evolved
Needed another sword that'd be fairly straightforward (busy, busy day), but trying to replicate an older style and play around with the shader was satisfying! We animating again, too!
Swords do come in all shapes and sizes.
The Energy Sword from Halo: Combat Evolved
Needed another sword that'd be fairly straightforward (busy, busy day), but trying to replicate an older style and play around with the shader was satisfying! We animating again, too!
Swords do come in all shapes and sizes.
The Chronicle Sword from Dark Cloud
While I planned on doing this one from the start, and hoped to take some time to learn how to properly unwrap and paint the texture... I didn't do that! And it's way off in places.
But MAN was it an interesting (fun) one to make!
The Chronicle Sword from Dark Cloud
While I planned on doing this one from the start, and hoped to take some time to learn how to properly unwrap and paint the texture... I didn't do that! And it's way off in places.
But MAN was it an interesting (fun) one to make!
The Chronicle Sword from Dark Cloud
While I planned on doing this one from the start, and hoped to take some time to learn how to properly unwrap and paint the texture... I didn't do that! And it's way off in places.
But MAN was it an interesting (fun) one to make!
The Chronicle Sword from Dark Cloud
While I planned on doing this one from the start, and hoped to take some time to learn how to properly unwrap and paint the texture... I didn't do that! And it's way off in places.
But MAN was it an interesting (fun) one to make!
This idea was one I already wanted to make before it was requested.
In a recurring theme of things that I did that I make it difficult to notice, the blade-water is animated. I also sculpted the shell-guard!
Needed a relatively quick one for the days ahead!
This idea was one I already wanted to make before it was requested.
In a recurring theme of things that I did that I make it difficult to notice, the blade-water is animated. I also sculpted the shell-guard!
Needed a relatively quick one for the days ahead!
This idea was one I already wanted to make before it was requested.
In a recurring theme of things that I did that I make it difficult to notice, the blade-water is animated. I also sculpted the shell-guard!
Needed a relatively quick one for the days ahead!
This idea was one I already wanted to make before it was requested.
In a recurring theme of things that I did that I make it difficult to notice, the blade-water is animated. I also sculpted the shell-guard!
Needed a relatively quick one for the days ahead!
As if it needs introduction: the Buster Sword from Final Fantasy VII.
Something I did my best to do justice, but you can hardly see the etching with how I rendered it (the part that easily took me the longest, haha)
But hey! Well worth the effort!
As if it needs introduction: the Buster Sword from Final Fantasy VII.
Something I did my best to do justice, but you can hardly see the etching with how I rendered it (the part that easily took me the longest, haha)
But hey! Well worth the effort!
As if it needs introduction: the Buster Sword from Final Fantasy VII.
Something I did my best to do justice, but you can hardly see the etching with how I rendered it (the part that easily took me the longest, haha)
But hey! Well worth the effort!
As if it needs introduction: the Buster Sword from Final Fantasy VII.
Something I did my best to do justice, but you can hardly see the etching with how I rendered it (the part that easily took me the longest, haha)
But hey! Well worth the effort!
But maybe it also went magic?
While I normally like working on blades, I wanted the blade to be simpler this time around, with more focus on the hilt from what I learned working on other swords, and an attempt to make it more mechanical.
Freeform is fun.
But maybe it also went magic?
While I normally like working on blades, I wanted the blade to be simpler this time around, with more focus on the hilt from what I learned working on other swords, and an attempt to make it more mechanical.
Freeform is fun.
But maybe it also went magic?
While I normally like working on blades, I wanted the blade to be simpler this time around, with more focus on the hilt from what I learned working on other swords, and an attempt to make it more mechanical.
Freeform is fun.
But maybe it also went magic?
While I normally like working on blades, I wanted the blade to be simpler this time around, with more focus on the hilt from what I learned working on other swords, and an attempt to make it more mechanical.
Freeform is fun.
I'm proud of parts of this, but alas, I feel that I lost to it.
Something something about time and fools.
This was a good lesson in global vs local transformation and rotation, along with asymmetrical components.
Also. Time.
Tick-tock. Tick-tock.
I'm proud of parts of this, but alas, I feel that I lost to it.
Something something about time and fools.
This was a good lesson in global vs local transformation and rotation, along with asymmetrical components.
Also. Time.
Tick-tock. Tick-tock.
I'm proud of parts of this, but alas, I feel that I lost to it.
Something something about time and fools.
This was a good lesson in global vs local transformation and rotation, along with asymmetrical components.
Also. Time.
Tick-tock. Tick-tock.
I'm proud of parts of this, but alas, I feel that I lost to it.
Something something about time and fools.
This was a good lesson in global vs local transformation and rotation, along with asymmetrical components.
Also. Time.
Tick-tock. Tick-tock.
It's amazing how much easier this is getting. :)
Like yeah, this one was "simple" today. But I've gotten a lot better at determining my approach. I barely needed to look at the reference. And the shaders were quick and easy.
Glad I've stuck with it so far!
It's amazing how much easier this is getting. :)
Like yeah, this one was "simple" today. But I've gotten a lot better at determining my approach. I barely needed to look at the reference. And the shaders were quick and easy.
Glad I've stuck with it so far!