Ferch
freech.spicetower.games
Ferch
@freech.spicetower.games
Former IT admin and cabinet maker. Current part-time wild bird retailer and independent game developer.
Cat Dad
Nicolas Cage Homunculus
Blitzball Defender
FFXIV: Kaien Togarashi @ Malboro - Side content enthusiast
He/him

Art by @allasinnia.bsky.social
Pinned
Hey! I'm Freech!
A big dream of mine has been to make games, and after many years, I'm finally carving out more time to make that a reality.
My interests lie in 3D video game development, and I've been learning Godot and Blender for that purpose. Hoping to have fun stuff to post here!
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HUGE NEWS! We're launching a pack of 10,000 Game Assets for use in your games and other projects across a variety of genres including puzzle, platformer, RPG, Adventure and more. All made by HUMANS, for commercial use in YOUR GAMES! #gamedev #indiedev ci.itch.io/all-game-ass...
10,000 Game Assets by Chequered Ink
10k Handmade Assets For Your Games!
ci.itch.io
December 1, 2025 at 10:15 AM
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i know WHY this is but that just makes it even more of a kick in the pants lmao
November 28, 2025 at 3:28 AM
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My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!
My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!
My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!
My game is for POWERWASH SIMULATOR FANS, algorithm PLEASE FIND THEM!

#IndieDev #IndieGames
November 19, 2025 at 5:58 PM
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For Arc Raiders to ride the wave of human sociability all the way to the bank, while also being so contemptuous of the thing that makes us social animals in its own workflow demonstrates a lack of artistic integrity that I find impossible to ignore.

Our review: https://bit.ly/49bVn01
November 10, 2025 at 4:31 PM
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Day Thirty - Freeform: The Final Sword

Nothing too complex. Just a fine-looking sword.

No reference, no plan going into it.

And with this, I've completed my goal of making a sword every day of September. :) Not an official Swordtember I guess, but I'm so happy I did this, and I learned a ton!
October 1, 2025 at 12:42 AM
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Day Twenty-Nine - Freeform: "Elemental Sword"

Penultimate day, and I had time, so I made a very busy sword. I had no plans before today for what I'd do, and I didn't have reference, so I just played through until the sword was done.

I'm pretty satisfied with where my whims took me!
September 29, 2025 at 9:34 PM
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Day Twenty-Eight - Request: Fiery Dragon Sword

The Fiery Dragon Sword from Guild Wars

Had to go with GW1 over 2 because I can't handle that level of detail yet. And the dragon head was already a stretch! Not to mention dipping back into particles (it's been a bit)

Not perfect, but good and fun!
September 29, 2025 at 2:34 AM
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Day Twenty-Seven: Energy Sword

The Energy Sword from Halo: Combat Evolved

Needed another sword that'd be fairly straightforward (busy, busy day), but trying to replicate an older style and play around with the shader was satisfying! We animating again, too!

Swords do come in all shapes and sizes.
September 28, 2025 at 2:42 AM
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Day Twenty-Six: Chronicle Sword

The Chronicle Sword from Dark Cloud

While I planned on doing this one from the start, and hoped to take some time to learn how to properly unwrap and paint the texture... I didn't do that! And it's way off in places.

But MAN was it an interesting (fun) one to make!
September 27, 2025 at 1:16 AM
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Day Twenty-Five - Prompt: "Water-Blade"

This idea was one I already wanted to make before it was requested.

In a recurring theme of things that I did that I make it difficult to notice, the blade-water is animated. I also sculpted the shell-guard!

Needed a relatively quick one for the days ahead!
September 25, 2025 at 5:16 PM
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Day Twenty-Four - Request: The Buster Sword

As if it needs introduction: the Buster Sword from Final Fantasy VII.

Something I did my best to do justice, but you can hardly see the etching with how I rendered it (the part that easily took me the longest, haha)

But hey! Well worth the effort!
September 25, 2025 at 4:40 AM
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Day Twenty-Three - Theme: Future

But maybe it also went magic?

While I normally like working on blades, I wanted the blade to be simpler this time around, with more focus on the hilt from what I learned working on other swords, and an attempt to make it more mechanical.

Freeform is fun.
September 24, 2025 at 1:48 AM
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Day Twenty-Two - Theme: Clock

I'm proud of parts of this, but alas, I feel that I lost to it.

Something something about time and fools.

This was a good lesson in global vs local transformation and rotation, along with asymmetrical components.

Also. Time.

Tick-tock. Tick-tock.
September 23, 2025 at 2:17 AM
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Day Twenty-One: Tuna Knife

It's amazing how much easier this is getting. :)

Like yeah, this one was "simple" today. But I've gotten a lot better at determining my approach. I barely needed to look at the reference. And the shaders were quick and easy.

Glad I've stuck with it so far!
September 22, 2025 at 1:31 AM
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We did it guys

We uploaded the unique music / battles from the stream on the bottom of the page here if you want to check it out!

undertale.com/10/
UNDERTALE 10th Anniversary Stream Event
UNDERTALE! The RPG game where you don't have to destroy anyone.
undertale.com
September 22, 2025 at 3:31 AM
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Day Twenty - Request: "Scissor Blade from Kill la Kill"

A lovely day with friends, and an Undertale stream to cap it off. I'm honestly not sure how I managed to keep focusing long enough to make this tonight. We can say Determination, but. You know? Sure. We'll go with that. And friendship.

Tired.
September 21, 2025 at 2:40 AM
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Day Nineteen - Theme: "Crystal"

Started with what I knew about working with booleans to carve some crystals, then played with emissive, transmissive shaders, and phew! Something that I'm proud of, and it didn't take too long to make, either!

Maybe I'll need to study crystal formations next time!
September 20, 2025 at 2:16 AM
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Day Eighteen: Broken Straight Sword

Like from Dark Souls.

Some days need to be a bit easier. At least, thinking, "hey, I don't have a ton of time for something complex" sometimes results in a lot of focus on small details and shader experimentation anyway!

Went overboard on bump mapping, haha.
September 19, 2025 at 2:10 AM
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Day Seventeen: Razor Sword

The Razor Sword from The Legend of Zelda: Majora's Mask.

I remember seeing a standee or something as a kid for Majora's Mask before the game was available, and being in awe of the art. The sword Link had was so cool!
Still is, it turns out. Even if it had limited uses.
September 18, 2025 at 2:46 AM
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Day Sixteen - Request: Super Sonic Excalibur

Excalibur from Sonic and the Black Knight.

Maybe not remembered super fondly, but hey, it had some lovely designs, some incredible music, and some unforgettable moments. Man, Sonic's awesome.

And boy, this sword was almost more than I could handle.
September 17, 2025 at 2:56 AM
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Day Fifteen - Prompt: "The blade is a long tongue"

So I took some liberties. Found a theme. Had some fun with it.

My wife is very upset by this, and I can't imagine why.

But it just sorta grows on you, ya know?
September 15, 2025 at 11:20 PM
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Day Fourteen - Request: Ngulu

This request really tested my mesh-making capabilities. It was a different approach from what I've had to make previously, utilizing branching on a blade that also curves. I also played around with shaders a bit more for the metal components. I hope I did it justice!
September 15, 2025 at 2:50 AM
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Day Thirteen - Prompt: "sword but it's a gun"

Crucially, a gunblade is not the same as a sword-gun. A gunblade does not shoot a projectile. Where a gunblade does not require an open barrel, a sword-gun does.

I had a LOT of fun making this, even though I (clearly) know little about gun design.
September 14, 2025 at 2:37 AM
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Day Twelve - Request: Avatar: The Last Airbender: The Blue Spirit's Swords

I got to learn about dual oxtail sabers! Unlike how some paired swords are basically the same sword twice, these are made to fit into the same sheath, and end up as two halves of one whole. I had a lot of fun!
September 13, 2025 at 12:16 AM