FOTD-Games
fotdgames.bsky.social
FOTD-Games
@fotdgames.bsky.social
Account for posting about games by FOTD Games

Generally Twin Stick Shooter, Roguelike, Godot based content.
I've been working on wizard spells. Here, we get to see one of the wizards starting spells (Curse of Life Drain, a DoT), and one of the more powerful spells, Ice storm.

#gamedev #roguelike
November 23, 2025 at 3:56 PM
Working on a tileset generation tool for my own pipeline.

I'm betting there's tools that already do exactly this, but i don't know what they are, and it feels like the learning curve to find and master them is higher than the effort curve of just writing my own.
May 17, 2025 at 3:28 PM
With the next step being beter UX and Tileset stuff in DungeonSmith, i decided i needed a tool to mark up tilesets with autotile data.

But, writing that is boring. So, instead, I coached a local LLM thru the process of writing it, in a language i don't use regularly.

#IndieDev
March 12, 2025 at 12:15 AM
#DungeonSmith

Well, would you look at that.

Just a few hours to go from "gathering dust on the hard drive" to "Deployed on a digital ocean droplet, and working"

Had to entirely redo the deployment process for the server, and upgrade to java 17.

But, she runs.

Now... updates.
February 2, 2025 at 5:14 AM
I've been working on various prototypes for gameplay, and I think i've found one I like.

So, it's wave and region based. In that there will be ~10 regions, every minute, a new region activates and spawns a number of waves of enemies.

Hope you cleared the last one.

(Remember, prototype)
December 23, 2024 at 5:38 AM
Here we go. Got the new Skeletal Animation Sprite into my game, along with the bare bones of a new tileset to represent the interior of the warehouse.

I'm also fiddling with the lighting, but i've never even touched lighting before, so i'd expect changes upon changes.

Still learning the basics.
December 3, 2024 at 5:05 AM
And here's just idle animations doing the same thing.

Shortly after I send this, i'm gonna see about merging the animations with blend nodes in the Animation Tree, so i can use the upper body animations from the Idle with the lower body from the Walking.

#Godot
November 30, 2024 at 1:37 AM
So, i think i'm about half way through converting my POC Skeletal Animation to actual usable code i can put into my game.

Smooth transitions between six different directions, with animation sync between them all. Here's a basic walk cycle.

(Don't look too closely at the earring...)
#Gamedev
November 30, 2024 at 1:35 AM
Finished up my POC for skeletal animation in Godot. End result is very passable, and better than most of the programmer art i've produced in the past.

(You'll have to excuse the sashay when he walks directly up, the only reference i could find was from deviantart.....)

#Godot #Gamedev
November 25, 2024 at 1:58 AM