Generally Twin Stick Shooter, Roguelike, Godot based content.
#gamedev #roguelike
#gamedev #roguelike
I'm betting there's tools that already do exactly this, but i don't know what they are, and it feels like the learning curve to find and master them is higher than the effort curve of just writing my own.
I'm betting there's tools that already do exactly this, but i don't know what they are, and it feels like the learning curve to find and master them is higher than the effort curve of just writing my own.
But, writing that is boring. So, instead, I coached a local LLM thru the process of writing it, in a language i don't use regularly.
#IndieDev
But, writing that is boring. So, instead, I coached a local LLM thru the process of writing it, in a language i don't use regularly.
#IndieDev
Well, would you look at that.
Just a few hours to go from "gathering dust on the hard drive" to "Deployed on a digital ocean droplet, and working"
Had to entirely redo the deployment process for the server, and upgrade to java 17.
But, she runs.
Now... updates.
Well, would you look at that.
Just a few hours to go from "gathering dust on the hard drive" to "Deployed on a digital ocean droplet, and working"
Had to entirely redo the deployment process for the server, and upgrade to java 17.
But, she runs.
Now... updates.
So, it's wave and region based. In that there will be ~10 regions, every minute, a new region activates and spawns a number of waves of enemies.
Hope you cleared the last one.
(Remember, prototype)
So, it's wave and region based. In that there will be ~10 regions, every minute, a new region activates and spawns a number of waves of enemies.
Hope you cleared the last one.
(Remember, prototype)
I'm also fiddling with the lighting, but i've never even touched lighting before, so i'd expect changes upon changes.
Still learning the basics.
I'm also fiddling with the lighting, but i've never even touched lighting before, so i'd expect changes upon changes.
Still learning the basics.
Shortly after I send this, i'm gonna see about merging the animations with blend nodes in the Animation Tree, so i can use the upper body animations from the Idle with the lower body from the Walking.
#Godot
Shortly after I send this, i'm gonna see about merging the animations with blend nodes in the Animation Tree, so i can use the upper body animations from the Idle with the lower body from the Walking.
#Godot
Smooth transitions between six different directions, with animation sync between them all. Here's a basic walk cycle.
(Don't look too closely at the earring...)
#Gamedev
Smooth transitions between six different directions, with animation sync between them all. Here's a basic walk cycle.
(Don't look too closely at the earring...)
#Gamedev
(You'll have to excuse the sashay when he walks directly up, the only reference i could find was from deviantart.....)
#Godot #Gamedev