Generally Twin Stick Shooter, Roguelike, Godot based content.
I think i've cleaned up most of the bugs i know about, and i'm in a passable spot for a game at 0.3.x. Heh.
#gamedev #roguelike
I think i've cleaned up most of the bugs i know about, and i'm in a passable spot for a game at 0.3.x. Heh.
#gamedev #roguelike
fotd-games.com
This is version 0.3.0, so, while it's playable, and beatable, and most of the features are there... bugs likely abound.
All of the art, and music are placeholders.
#Roguelike #solodev
fotd-games.com
This is version 0.3.0, so, while it's playable, and beatable, and most of the features are there... bugs likely abound.
All of the art, and music are placeholders.
#Roguelike #solodev
Sphere 1 requires either the key or the ring of jumping, sphere 2 requires *both*.
In theory, there's a sphere 3, ([key|ring] sword), but you can
Sphere 1 requires either the key or the ring of jumping, sphere 2 requires *both*.
In theory, there's a sphere 3, ([key|ring] sword), but you can
I'd still call it a fail, because the way the corridor is drawn into the boss area breaks some specific corridor rules, but damn does it feel nice to have it in.
I'd still call it a fail, because the way the corridor is drawn into the boss area breaks some specific corridor rules, but damn does it feel nice to have it in.
#gamedev #roguelike
#gamedev #roguelike
I've gotten pulled into a roguelike project, that's still nameless, working heavily with Claude.
Just pushed a 0.1.0 release this weekend. The warrior is the only class implemented "fully" and balance is... not.
genrl-gtft2.ondigitalocean.app
Super pre alpha.
I've gotten pulled into a roguelike project, that's still nameless, working heavily with Claude.
Just pushed a 0.1.0 release this weekend. The warrior is the only class implemented "fully" and balance is... not.
genrl-gtft2.ondigitalocean.app
Super pre alpha.
I'm betting there's tools that already do exactly this, but i don't know what they are, and it feels like the learning curve to find and master them is higher than the effort curve of just writing my own.
I'm betting there's tools that already do exactly this, but i don't know what they are, and it feels like the learning curve to find and master them is higher than the effort curve of just writing my own.
It actually makes sense in context api.txt is a file i generate and pass back to the llm to prevent function name drift.
The llm doesn't know i generate it locally, and doesn't need to. but it's actually worked pretty well.
It actually makes sense in context api.txt is a file i generate and pass back to the llm to prevent function name drift.
The llm doesn't know i generate it locally, and doesn't need to. but it's actually worked pretty well.
But, writing that is boring. So, instead, I coached a local LLM thru the process of writing it, in a language i don't use regularly.
#IndieDev
But, writing that is boring. So, instead, I coached a local LLM thru the process of writing it, in a language i don't use regularly.
#IndieDev
So, i asked chatGPT what i was doing wrong, and it spat out the following code:
It works. It makes sense (mine didn't. heh). I'm researching right now to find out if this is correctly idiomatic.
So, i asked chatGPT what i was doing wrong, and it spat out the following code:
It works. It makes sense (mine didn't. heh). I'm researching right now to find out if this is correctly idiomatic.
DungeonSmith is using reactive mongo/webflux for some of it's microservices, mainly so I can learn how to work with it.
I'm still learning, so this was my first attempt at converting declarative saving code to reactive:
DungeonSmith is using reactive mongo/webflux for some of it's microservices, mainly so I can learn how to work with it.
I'm still learning, so this was my first attempt at converting declarative saving code to reactive:
the scanner is absolutetly determined this packages containes Sudo somehow. Because the person who created it uses a organization name of "Sudo Plays Games"
Sheesh. Least it's easy to suppress.
the scanner is absolutetly determined this packages containes Sudo somehow. Because the person who created it uses a organization name of "Sudo Plays Games"
Sheesh. Least it's easy to suppress.
Well, would you look at that.
Just a few hours to go from "gathering dust on the hard drive" to "Deployed on a digital ocean droplet, and working"
Had to entirely redo the deployment process for the server, and upgrade to java 17.
But, she runs.
Now... updates.
Well, would you look at that.
Just a few hours to go from "gathering dust on the hard drive" to "Deployed on a digital ocean droplet, and working"
Had to entirely redo the deployment process for the server, and upgrade to java 17.
But, she runs.
Now... updates.
This was an entry for the #7DRL gamejam back in 2023.
It's essentially #MarioMaker but for #roguelites
This was an entry for the #7DRL gamejam back in 2023.
It's essentially #MarioMaker but for #roguelites
So, it's wave and region based. In that there will be ~10 regions, every minute, a new region activates and spawns a number of waves of enemies.
Hope you cleared the last one.
(Remember, prototype)
So, it's wave and region based. In that there will be ~10 regions, every minute, a new region activates and spawns a number of waves of enemies.
Hope you cleared the last one.
(Remember, prototype)
I'm also fiddling with the lighting, but i've never even touched lighting before, so i'd expect changes upon changes.
Still learning the basics.
I'm also fiddling with the lighting, but i've never even touched lighting before, so i'd expect changes upon changes.
Still learning the basics.
Shortly after I send this, i'm gonna see about merging the animations with blend nodes in the Animation Tree, so i can use the upper body animations from the Idle with the lower body from the Walking.
#Godot
Shortly after I send this, i'm gonna see about merging the animations with blend nodes in the Animation Tree, so i can use the upper body animations from the Idle with the lower body from the Walking.
#Godot
Smooth transitions between six different directions, with animation sync between them all. Here's a basic walk cycle.
(Don't look too closely at the earring...)
#Gamedev
Smooth transitions between six different directions, with animation sync between them all. Here's a basic walk cycle.
(Don't look too closely at the earring...)
#Gamedev
I just don't see how to get away with less than 4.
I just don't see how to get away with less than 4.
(You'll have to excuse the sashay when he walks directly up, the only reference i could find was from deviantart.....)
#Godot #Gamedev
You know what would be a wonderful feature, that would mesh well with starter packs?
A mass follow-back option on notifications like the one attached.
The problem is, if you expand it, and go into it, and try to follow people one by one, the notification changes, then disappears.
You know what would be a wonderful feature, that would mesh well with starter packs?
A mass follow-back option on notifications like the one attached.
The problem is, if you expand it, and go into it, and try to follow people one by one, the notification changes, then disappears.