#graphics #animation #b3d
#graphics #animation #b3d
I like that my approach turned out scalable,
so I can even make nested orbiting systems.
Video is coming soon.
#graphics
I like that my approach turned out scalable,
so I can even make nested orbiting systems.
Video is coming soon.
#graphics
This time I played with orbiting of "stellar bodies" in Geometry Nodes. Multiple orbit modifiers can be placed on a single central body object, adding many satellite companions.
Made use of Kepler's equation here.
This time I played with orbiting of "stellar bodies" in Geometry Nodes. Multiple orbit modifiers can be placed on a single central body object, adding many satellite companions.
Made use of Kepler's equation here.
Sparse is a part of 'vector' hierarchy (lightweight non-polymorphic extension system).
vector <- dynarr <- sparse
Sparse is a part of 'vector' hierarchy (lightweight non-polymorphic extension system).
vector <- dynarr <- sparse