m1=135.7 m2=56.8 m3=25.2 (solar masses)
v1x=3.961 v1y=-4.526 v2x=-4.634 v2y=3.228 v3x=4.236 v3y=-3.946 (km/s)
x1=35.0 y1=-15.0 x2=4.0 y2=-30.0 x3=-24.0 y3=-8.0 (AU from center)
Music: Lost (The Expanse) – Shorter
m1=135.7 m2=56.8 m3=25.2 (solar masses)
v1x=3.961 v1y=-4.526 v2x=-4.634 v2y=3.228 v3x=4.236 v3y=-3.946 (km/s)
x1=35.0 y1=-15.0 x2=4.0 y2=-30.0 x3=-24.0 y3=-8.0 (AU from center)
Music: Lost (The Expanse) – Shorter
#graphics #animation #b3d
#graphics #animation #b3d
I like that my approach turned out scalable,
so I can even make nested orbiting systems.
Video is coming soon.
#graphics
I like that my approach turned out scalable,
so I can even make nested orbiting systems.
Video is coming soon.
#graphics
This time I played with orbiting of "stellar bodies" in Geometry Nodes. Multiple orbit modifiers can be placed on a single central body object, adding many satellite companions.
Made use of Kepler's equation here.
This time I played with orbiting of "stellar bodies" in Geometry Nodes. Multiple orbit modifiers can be placed on a single central body object, adding many satellite companions.
Made use of Kepler's equation here.
Sparse is a part of 'vector' hierarchy (lightweight non-polymorphic extension system).
vector <- dynarr <- sparse
Sparse is a part of 'vector' hierarchy (lightweight non-polymorphic extension system).
vector <- dynarr <- sparse
🔸 Blender 4.2.7 LTS → 18 fixes
🔹 Blender 3.6.21 LTS → 3 fixes
Download and read the changelog at blender.org/lts
#b3d #DevFund
🔸 Blender 4.2.7 LTS → 18 fixes
🔹 Blender 3.6.21 LTS → 3 fixes
Download and read the changelog at blender.org/lts
#b3d #DevFund
Every time I use one I shoot my foot 😑💻
Every time I use one I shoot my foot 😑💻
Follow me if you interested in yapping about programming and 3d. I will upload some work in progress, concepts, renders and more, so stay tuned!
Follow me if you interested in yapping about programming and 3d. I will upload some work in progress, concepts, renders and more, so stay tuned!