Only one side of the door is drawn at a time, so the logic was improved that calculates the angle it is being viewed at.
Only one side of the door is drawn at a time, so the logic was improved that calculates the angle it is being viewed at.
Yeah as someone working on OoT decomp I'd kill to know what the original devs thought of the project. Cool that it can kinda happen in this case lol
Yeah as someone working on OoT decomp I'd kill to know what the original devs thought of the project. Cool that it can kinda happen in this case lol
However, since posting the video I learned that the same bug exists with keese. So they likely found the bug for them, and then fixed all existing usages with the same code
However, since posting the video I learned that the same bug exists with keese. So they likely found the bug for them, and then fixed all existing usages with the same code
Imo, this implies that the original play testers were spawning into places with map select and trying random combinations, not worrying about story implications.
Imo, this implies that the original play testers were spawning into places with map select and trying random combinations, not worrying about story implications.