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fig02.bsky.social
Fig
@fig02.bsky.social
Ocarina of Time research/modding. Sometimes Majora's Mask and Wind Waker too :)
I love you ❤️
June 24, 2025 at 12:58 AM
I love you ❤️
March 10, 2025 at 1:17 PM
join oot server and drop a clip, someone will pick out whats wrong with it guranteed
December 20, 2024 at 3:54 AM
No, the leever dies in that case. In this case, the biri (and keese) never die.
December 15, 2024 at 9:49 PM
incase it isnt clear, their patch is still drawing only one side. its just the correct side
December 15, 2024 at 8:42 PM
I guess its fair to be worried in a case of a large room with a bunch of doors visible at the same time. It makes sense to only draw the visible side. But I personally would have just drawn both sides on a door that is being opened
December 15, 2024 at 8:40 PM
in my opinion performance isnt affected at all here and they could have just drawn both sides of the door at the same time without worrying. Its not a very complex model
December 15, 2024 at 8:37 PM
In NTSC 1.1, doors (with door knobs) were patched so that they are visible while being opened from sharp angles.

Only one side of the door is drawn at a time, so the logic was improved that calculates the angle it is being viewed at.
December 15, 2024 at 6:58 PM
Nice!
Yeah as someone working on OoT decomp I'd kill to know what the original devs thought of the project. Cool that it can kinda happen in this case lol
December 15, 2024 at 4:59 PM
If your friends dont already know about this project, they might find it interesting! github.com/PrimeDecomp/...
GitHub - PrimeDecomp/prime: A matching decompilation of Metroid Prime
A matching decompilation of Metroid Prime. Contribute to PrimeDecomp/prime development by creating an account on GitHub.
github.com
December 15, 2024 at 4:01 PM
Crazy. A bunch of people I know spend their days learning about the ins and outs of that compiler and the code it generates, in an effort to decompile games. Very cool that you know people who worked on it. Small world!
December 15, 2024 at 3:55 PM
I would guess that it didnt come until years later, but idk for sure.

However, since posting the video I learned that the same bug exists with keese. So they likely found the bug for them, and then fixed all existing usages with the same code
December 15, 2024 at 2:07 AM
In NTSC 1.1, a niche interaction with Biris and Ice Arrows was patched. This interaction is not possible in normal gameplay.

Imo, this implies that the original play testers were spawning into places with map select and trying random combinations, not worrying about story implications.
December 15, 2024 at 12:04 AM
alot of manual investigation yeah. not nearly as complete as actually decompiling the code and getting a complete picture of every single difference
December 14, 2024 at 7:11 PM
In NTSC 1.1, Attack Cuccos were changed to use invincibility frames instead of Link's "damaged" state flag. The state flag does not last as long, and can lead to a softlock if a cucco corners you.
December 14, 2024 at 3:59 PM
Thank you man. Ocarina of Time really changed my life, its crazy to be able to say that.
December 12, 2024 at 11:26 PM
I also want to thank @halcyonhaley.bsky.social for being there for me through much of my journey back to school and supporting me through it. I couldn't have done it without you. Thank you, and I love you ♥️
December 12, 2024 at 11:17 PM