Only one side of the door is drawn at a time, so the logic was improved that calculates the angle it is being viewed at.
Only one side of the door is drawn at a time, so the logic was improved that calculates the angle it is being viewed at.
Imo, this implies that the original play testers were spawning into places with map select and trying random combinations, not worrying about story implications.
Imo, this implies that the original play testers were spawning into places with map select and trying random combinations, not worrying about story implications.
There is an unused mode that will make him use a door immediately when spawning.
If this mode is used and no door is nearby, he will be stuck in place forever.
There is an unused mode that will make him use a door immediately when spawning.
If this mode is used and no door is nearby, he will be stuck in place forever.
NTSC 1.0 with (most) debug features toggled on:
NTSC 1.0 with (most) debug features toggled on: